Animações do SA-MP
Todas as animações do jogo: 1.871 em 134 bibliotecas. Escolha uma para vê-la em 3D com qualquer skin e copie a linha de ApplyAnimation que a toca.
PEDDrive_L_pro_slow
- Duração
- 0.13 s
ApplyAnimation(playerid, "PED", "Drive_L_pro_slow", 4.1, false, false, false, false, 0);
- abseil0.03 s
- ARRESTgun0.67 s
- ATM12.17 s
- BIKE_elbowL0.97 s
- BIKE_elbowR0.97 s
- BIKE_fall_off1.07 s
- BIKE_fallR1.63 s
- BIKE_pickupL1.07 s
- BIKE_pickupR1.07 s
- BIKE_pullupL1.00 s
- BIKE_pullupR1.00 s
- bomber0.60 s
- CAR_align_LHS0.13 s
- CAR_align_RHS0.13 s
- CAR_alignHI_LHS0.73 s
- CAR_alignHI_RHS0.73 s
- CAR_close_LHS0.73 s
- CAR_close_RHS0.73 s
- CAR_closedoor_LHS0.60 s
- CAR_closedoor_RHS0.40 s
- CAR_closedoorL_LHS0.60 s
- CAR_closedoorL_RHS0.40 s
- CAR_crawloutRHS2.17 s
- CAR_dead_LHS0.03 s
- CAR_dead_RHS0.03 s
- CAR_doorlocked_LHS1.33 s
- CAR_doorlocked_RHS1.27 s
- CAR_fallout_LHS0.57 s
- CAR_fallout_RHS0.57 s
- CAR_getin_LHS1.00 s
- CAR_getin_RHS1.00 s
- CAR_getinL_LHS1.00 s
- CAR_getinL_RHS1.00 s
- CAR_getout_LHS1.13 s
- CAR_getout_RHS0.80 s
- CAR_getoutL_LHS0.93 s
- CAR_getoutL_RHS1.00 s
- car_hookertalk4.30 s
- CAR_jackedLHS2.90 s
- CAR_jackedRHS3.43 s
- CAR_jumpin_LHS1.00 s
- CAR_LB0.23 s
- CAR_LB_pro0.10 s
- CAR_LB_weak0.23 s
- CAR_LjackedLHS3.57 s
- CAR_LjackedRHS3.47 s
- CAR_Lshuffle_RHS0.40 s
- CAR_Lsit0.03 s
- CAR_open_LHS1.10 s
- CAR_open_RHS1.10 s
- CAR_pullout_LHS2.30 s
- CAR_pullout_RHS2.80 s
- CAR_pulloutL_LHS2.93 s
- CAR_pulloutL_RHS2.93 s
- CAR_Qjacked3.30 s
- CAR_rolldoor0.60 s
- CAR_rolldoorLO0.60 s
- CAR_rollout_LHS1.63 s
- CAR_rollout_RHS1.27 s
- CAR_shuffle_RHS0.40 s
- CAR_sit0.03 s
- CAR_sit_pro0.03 s
- CAR_sit_weak0.03 s
- CAR_sitp0.03 s
- CAR_sitpLO0.03 s
- CAR_tune_radio0.63 s
- CLIMB_idle0.80 s
- CLIMB_jump0.57 s
- CLIMB_jump_B0.97 s
- CLIMB_jump2fall0.03 s
- CLIMB_Pull0.87 s
- CLIMB_Stand0.80 s
- CLIMB_Stand_finish0.20 s
- cower0.80 s
- Crouch_Roll_L0.93 s
- Crouch_Roll_R0.93 s
- DAM_armL_frmBK0.83 s
- DAM_armL_frmFT0.83 s
- DAM_armL_frmLT0.67 s
- DAM_armR_frmBK0.83 s
- DAM_armR_frmFT0.50 s
- DAM_armR_frmRT0.27 s
- DAM_LegL_frmBK0.83 s
- DAM_LegL_frmFT0.83 s
- DAM_LegL_frmLT0.83 s
- DAM_LegR_frmBK0.83 s
- DAM_LegR_frmFT0.83 s
- DAM_LegR_frmRT0.83 s
- DAM_stomach_frmBK0.83 s
- DAM_stomach_frmFT0.83 s
- DAM_stomach_frmLT0.83 s
- DAM_stomach_frmRT0.83 s
- DOOR_LHinge_O1.07 s
- DOOR_RHinge_O1.07 s
- DRIVE_BOAT0.03 s
- DRIVE_BOAT_back0.10 s
- DRIVE_BOAT_L0.10 s
- DRIVE_BOAT_R0.10 s
- Drive_L0.13 s
- Drive_L_pro0.13 s
- Drive_L_pro_slow0.13 s
- Drive_L_slow0.13 s
- Drive_L_weak0.13 s
- Drive_L_weak_slow0.13 s
- Drive_LO_l0.13 s
- Drive_LO_R0.13 s
- Drive_R0.13 s
- Drive_R_pro0.13 s
- Drive_R_pro_slow0.13 s
- Drive_R_slow0.13 s
- Drive_R_weak0.13 s
- Drive_R_weak_slow0.13 s
- Drive_truck0.03 s
- DRIVE_truck_back0.10 s
- DRIVE_truck_L0.13 s
- DRIVE_truck_R0.13 s
- Driveby_L0.20 s
- Driveby_R0.20 s
- DrivebyL_L0.20 s
- DrivebyL_R0.20 s
- Drown2.50 s
- DUCK_cower0.80 s
- endchat_012.00 s
- endchat_022.00 s
- endchat_032.33 s
- EV_dive2.33 s
- EV_step1.07 s
- facanger0.13 s
- facgum1.03 s
- facsurp0.13 s
- facsurpm0.13 s
- factalk2.33 s
- facurios0.13 s
- FALL_back0.73 s
- FALL_collapse1.00 s
- FALL_fall0.73 s
- FALL_front0.73 s
- FALL_glide0.80 s
- FALL_land0.47 s
- FALL_skyDive1.33 s
- Fight2Idle0.33 s
- FightA_10.43 s
- FightA_20.77 s
- FightA_30.87 s
- FightA_block0.47 s
- FightA_G0.93 s
- FightA_M0.40 s
- FIGHTIDLE1.30 s
- FightSh_BWD0.67 s
- FightSh_FWD0.67 s
- FightSh_Left0.67 s
- FightSh_Right0.67 s
- FightShB0.47 s
- FightShF0.53 s
- flee_lkaround_012.00 s
- FLOOR_hit0.37 s
- FLOOR_hit_f0.40 s
- fucku1.33 s
- gang_gunstand0.03 s
- gas_cwr1.00 s
- getup1.37 s
- getup_front1.37 s
- gum_eat5.33 s
- Gun_2_IDLE0.27 s
- GUN_BUTT0.43 s
- GUN_BUTT_crouch0.43 s
- Gun_stand0.03 s
- GunCrouchBwd1.00 s
- GunCrouchFwd0.73 s
- GunMove_BWD1.03 s
- GunMove_FWD1.00 s
- GunMove_L1.00 s
- GunMove_R1.00 s
- handscower1.93 s
- handsup0.60 s
- HIT_back0.50 s
- HIT_behind0.67 s
- HIT_front0.60 s
- HIT_GUN_BUTT0.50 s
- HIT_L0.70 s
- HIT_R0.60 s
- HIT_walk0.33 s
- HIT_wall0.70 s
- HitA_10.30 s
- HitA_20.53 s
- HitA_30.57 s
- IDLE_armed1.47 s
- IDLE_chat6.67 s
- IDLE_csaw1.53 s
- Idle_Gang11.67 s
- IDLE_HBHB2.67 s
- IDLE_ROCKET1.57 s
- IDLE_stance1.50 s
- IDLE_taxi0.87 s
- IDLE_tired1.00 s
- Idlestance_fat1.67 s
- idlestance_old2.00 s
- Jetpack_Idle0.03 s
- JOG_femaleA0.77 s
- JOG_maleA0.77 s
- JUMP_glide0.50 s
- JUMP_land0.23 s
- JUMP_launch0.20 s
- JUMP_launch_R0.20 s
- KART_drive0.03 s
- KART_L0.13 s
- KART_LB0.03 s
- KART_R0.13 s
- KD_left0.90 s
- KD_right0.90 s
- KO_shot_face2.10 s
- KO_shot_front0.57 s
- KO_shot_stom3.17 s
- KO_skid_back0.97 s
- KO_skid_front1.13 s
- KO_spin_L0.87 s
- KO_spin_R0.93 s
- pass_Smoke_in_car1.73 s
- phone_in2.33 s
- phone_out2.00 s
- phone_talk2.00 s
- Player_Sneak1.33 s
- Player_Sneak_walkstart0.30 s
- roadcross2.00 s
- roadcross_female4.00 s
- roadcross_gang2.00 s
- roadcross_old4.00 s
- run_1armed0.77 s
- run_armed0.70 s
- run_civi0.73 s
- run_csaw0.70 s
- run_fat0.80 s
- run_fatold0.80 s
- run_gang10.83 s
- run_left0.67 s
- run_old0.80 s
- run_player0.73 s
- run_right0.67 s
- run_rocket0.77 s
- Run_stop0.87 s
- Run_stopR0.80 s
- Run_Wuzi0.77 s
- SEAT_down1.50 s
- SEAT_idle2.00 s
- SEAT_up1.17 s
- SHOT_leftP0.30 s
- SHOT_partial0.37 s
- SHOT_partial_B0.33 s
- SHOT_rightP0.33 s
- Shove_Partial0.53 s
- Smoke_in_car1.73 s
- sprint_civi0.53 s
- sprint_panic0.60 s
- Sprint_Wuzi0.67 s
- swat_run0.67 s
- Swim_Tread1.30 s
- Tap_hand0.03 s
- Tap_handP0.03 s
- turn_1800.63 s
- Turn_L0.80 s
- Turn_R0.80 s
- WALK_armed1.07 s
- WALK_civi1.13 s
- WALK_csaw1.07 s
- Walk_DoorPartial0.80 s
- WALK_drunk3.93 s
- WALK_fat1.33 s
- WALK_fatold1.17 s
- WALK_gang11.40 s
- WALK_gang21.40 s
- WALK_old1.40 s
- WALK_player1.20 s
- WALK_rocket1.07 s
- WALK_shuffle1.20 s
- WALK_start0.27 s
- WALK_start_armed0.20 s
- WALK_start_csaw0.20 s
- WALK_start_rocket0.20 s
- Walk_Wuzi1.17 s
- WEAPON_crouch0.80 s
- woman_idlestance5.33 s
- woman_run0.77 s
- WOMAN_runbusy0.67 s
- WOMAN_runfatold1.20 s
- woman_runpanic0.60 s
- WOMAN_runsexy0.70 s
- WOMAN_walkbusy1.00 s
- WOMAN_walkfatold1.20 s
- WOMAN_walknorm1.13 s
- WOMAN_walkold1.20 s
- WOMAN_walkpro1.33 s
- WOMAN_walksexy1.17 s
- WOMAN_walkshop0.97 s
- XPRESSscratch3.97 s
Como usar em um script
ApplyAnimation(playerid, library, name, 4.1, loop, lockx, locky, freeze, time) toca uma num jogador, e todos por perto a veem. A biblioteca e o nome são encontrados com maiúsculas ou minúsculas, e 4.1 é o número que quase todo script passa. ClearAnimations(playerid) a interrompe.
Um ator (criado com CreateActor) toca uma com ApplyActorAnimation, que recebe o mesmo, menos forcesync. A biblioteca é carregada para cada jogador que vai vê-la, não para o ator.
Os nomes e as durações são lidos dos próprios arquivos de animação do jogo. As animações pertencem à Rockstar Games e são mostradas como referência.