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Attached object editor

Hang up to ten objects on a player’s bones, exactly as SetPlayerAttachedObject places them in the game, and get the code back. No need to join a server and copy numbers out of a log.

Loading the player…
Skin

Slots

2/10
Model
19006…
Quick picks
Offset (metres)
Rotation (degrees)
Scale
Material colour 1
Material colour 2

Pawn code

Code for

SA-MP and open.mp take this code just as it is: the choice only picks the includes it is compiled with.

Paste your code

Paste one or more SetPlayerAttachedObject lines, straight from your script, and press Load to edit them. They replace what is above.

How attached objects are placed

Everything happens in your browser: nothing you paste or make is uploaded.

SA-MP attached object editor (SetPlayerAttachedObject) in 3D | samp.directory