rsetiawan7/samp-disabled-commands
An include that helps you to disable commands without re-compile your code.
Este repositorio no tiene archivo de licencia. Se puede leer, pero eso por sí solo no da permiso para reutilizarlo.
Instalar con sampctl
sampctl package install rsetiawan7/samp-disabled-commands
Ejecútalo en la carpeta de tu proyecto. sampctl descarga el paquete y sus dependencias.
Depende de 5 paquetes
- sampctl/samp-stdlibno está en este directorio
- Southclaws/zcmd★ 9
- maddinat0r/sscanfno está en este directorio
- zeex/samp-plugin-crashdetectno está en este directorio
- pawn-lang/YSI-Includes★ 226
README.md
samp-disabled-commands
Introduction
Preview:
This include helps you to disable some commands because of maybe you're still fixing some bugs and you want disable it without re-compile your code.
Only support ZCMD for now.
Dependencies
- zcmd
- y_ini (from YSI 5.x)
- (optional) y_debug
- (optional) crashdetect
Installation
Simply install to your project:
sampctl package install rsetiawan7/samp-disabled-commands
Include in your code and begin using the library:
#include <disabled-commands>
Make sure you include this library in all of your gamemodes and filterscripts those have ZCMD.
Usage
Callbacks:
// Called when disabled commands reloaded.
public OnDisabledCommandsReloaded()
{
SendClientMessageToAll(-1, "Disabled commands reloaded in GameMode.");
return 1;
}
// Called when commands cancelled because of you disable it.
public OnPlayerCommandCancelled(playerid, cmdtext[])
{
SendClientMessage(playerid, -1, "This command is disabled.");
return 1;
}
Functions:
// Add a command to be disabled. Reloaded automatically if success.
AddDisabledCommands(const command[]);
// Remove a command and enable it. Reloaded automatically if success.
RemoveDisabledCommands(const command[]);
// Reload disabled commands manually. (perhaps there are many changes in external?)
ReloadDisabledCommands(const command[]);
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