← Scripts and libraries
kolor4do/dialog-draw
Dialogs using textdraws whose coordinates were extremely well calculated and centered.
Library★ 1updated Jan 2022No licencePawnsampctl
Open on GitHubThis repository has no licence file. It is public to read, but that alone does not give permission to reuse it.
Install with sampctl
sampctl package install kolor4do/dialog-draw
Run this in your project folder. sampctl downloads the package and what it depends on.
README.md
dialog-draw
Dialogs using textdraws whose coordinates were extremely well calculated and centered.
Functions
AddDialogDrawItem(playerid, const item[], color = -1);
ShowDialogDraw(playerid, dialogid, title[]);
SetDialogDrawPage(playerid, page);
HideDialogDraw(playerid, cancelselect = true);
Callback
public OnDialogDrawResponse(playerid, ddialogid, response, listitem)
Optional definitions
#define DD_MAX_PAGES 17
#define DD_MAX_ITEMS_PER_PAGE 6
#define DD_TEXT_COLOR -1446714113
#define DD_BOX_COLOR 255
#define DD_ITEM_BOX_COLOR 0x333333FF
#define DD_SELECT_COLOR 0xFFFF00FF
Example of use
#include <dialog-draw>
#define DIALOG_WEAPONS 3
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/weapon", true))
{
AddDialogDrawItem(playerid, "Golf Club");
AddDialogDrawItem(playerid, "Grenade");
AddDialogDrawItem(playerid, "9mm");
AddDialogDrawItem(playerid, "Desert Eagle");
AddDialogDrawItem(playerid, "Sawnoff Shotgun");
AddDialogDrawItem(playerid, "Tec-9");
AddDialogDrawItem(playerid, "Sniper Rifle");
ShowDialogDraw(playerid, DIALOG_WEAPONS, "Select a weapon");
return 1;
}
return 0;
}
public OnDialogDrawResponse(playerid, dialogid, response, listitem)
{
if(dialogid == DIALOG_WEAPONS)
{
if(response)
{
switch(listitem)
{
case 0: GivePlayerWeapon(playerid, WEAPON_GOLFCLUB, 99999);
case 1: GivePlayerWeapon(playerid, WEAPON_GRENADE, 99999);
case 2: GivePlayerWeapon(playerid, WEAPON_COLT45, 99999);
case 3: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 99999);
case 4: GivePlayerWeapon(playerid, WEAPON_SAWEDOFF, 99999);
case 5: GivePlayerWeapon(playerid, WEAPON_TEC9, 99999);
case 6: GivePlayerWeapon(playerid, WEAPON_SNIPER, 99999);
}
}
}
}
This page is built from what GitHub publishes about the repository. samp.directory does not host the code. Report a problem with this listing