Southclaws/samp-object-loader
A simple yet powerful and easy to use map parser for SA:MP. Reads 'CreateObject' (and any varient) lines from .map files with recursive directory listing. Supports RemoveBuildingForPlayer as well as materials and material text.
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Este repositorio no tiene archivo de licencia. Se puede leer, pero eso por sí solo no da permiso para reutilizarlo.
Instalar con sampctl
sampctl package install Southclaws/samp-object-loader
Ejecútalo en la carpeta de tu proyecto. sampctl descarga el paquete y sus dependencias.
Depende de 2 paquetes
- samp-incognito/samp-streamer-plugin★ 247
- maddinat0r/sscanfno está en este directorio
readme.md
Southclaw's Simple Map Parser
Loads .map files populated with CreateObject (or any variation) lines, supports materials and text.
Default load directory: ./scriptfiles/Maps/
Installation
Simply install to your project:
sampctl package install Southclaws/samp-object-loader
Include in your code and begin using the library:
#include <object-loader>
Supported Syntax
Objects
CreateObject(1337, 5.0, -5.0, 3.0, 90.0, 90.0, 90.0);
CreateDynamicObject(1337, 5.0, -5.0, 3.0, 90.0, 90.0, 90.0);
Any string starting with 'Create' is parsed as a CreateObject line, this is also valid:
CreateCake(1337, 5.0, -5.0, 3.0, 90.0, 90.0, 90.0);
Object Materials
CreateObject(1337, 5.0, -5.0, 3.0, 90.0, 90.0, 90.0);
SetObjectMaterial(object, 0, 18837, "mickeytextures", "ws_gayflag1", 0);
Any SetObjectMaterial or SetObjectMaterialText line will affect the last created object. The first parameter (objectid) is ignored and can be any string for flexibility.
Object Removal
RemoveBuildingForPlayer(playerid, 615, 0.0, 0.0, 0.0, 200.0);
'playerid' is ignored, but still valid to allow flexibility when copying from .pwn source code.
When a player connects (or when the filterscript loads, whichever comes first) a list of removed buildings is built and saved for that player.
If the filterscript reloads (perhaps to load an update to object data) any RemoveBuilding instructions that have already been called for each player are ignored. When a player disconnects, their data is discarded.
This data is stored in binary format in ./scriptfiles/Maps/session/
Options
Custom 'function' for altering world, interior and stream distance. This updates the settings for the current file, any lines below this will use these settings when creating objects. This function can be used multiple times.
options(world, interior, stream distance)
For example, to make all the objects after this line create in world 0, interior 1 and a stream distance of 300:
options(0, 1, 300)
Comments
Single line // comments are supported at the end of lines or on their own.
// comment
options(0, 1, 200) // comment
CreateObject(1337, 5.0, -5.0, 3.0, 90.0, 90.0, 90.0); // comment
Debugging
Create a file inside './scriptfiles/Maps/' called 'maps.cfg' Use debug option followed by level parameter to make the script load with debug mode enabled. Each 'level' of debugging offers different information:
-d0= Print information messages-d1= Print each folder-d2= Print each loaded file-d3= Print each loaded data line in each file-d4= Print each line in each file
Testing
To test, simply run the package:
sampctl package run
And connect to localhost:7777 to test.
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