ScavengeSurvive/weapons
An advanced, feature-rich, weapon framework for San Andreas Multiplayer.
Instalar con sampctl
sampctl package install ScavengeSurvive/weapons
Ejecútalo en la carpeta de tu proyecto. sampctl descarga el paquete y sus dependencias.
Depende de 12 paquetes
- sampctl/samp-stdlibno está en este directorio
- Southclaws/samp-logger★ 20
- ScavengeSurvive/item★ 7
- ScavengeSurvive/health★ 2
- ScavengeSurvive/item-array-data★ 1
- ScavengeSurvive/action-text★ 3
- ScavengeSurvive/language★ 2
- ScavengeSurvive/inventory★ 7
- ScavengeSurvive/container★ 3
- ScavengeSurvive/inventory-dialog★ 2
- ScavengeSurvive/container-dialog★ 1
- oscar-broman/strlib★ 52
README.md
weapons
An advanced, feature-rich, weapon framework for San Andreas Multiplayer.
Built around ScavengeSurvive/item, this package provides a way to declare ItemTypes as weapons using any GTA weapon ID as a base. This allows multiple instances of the same base GTA weapon with various individual characteristics such as effective stopping power and wound infliction.
Damage is built on the advanced ScavengeSurvive/health framework which replaces "health" with: blood, bleeding, wounds and incapacitation.
The package is currently a work in progress, the todo directory contains the
remaining modules from Scavenge and Survive which need to be re-structured for
this package.
Installation
Simply install to your project:
sampctl package install ScavengeSurvive/weapons
Include in your code and begin using the library:
#include <weapons>
Usage
Documentation is on the to-do list. Essentially, you bind an ItemType to a base
weapon with DefineItemTypeWeapon - you also need to declare ammunition types
and calibres.
Testing
To test, simply run the package:
sampctl package run
And connect to localhost:7777 with a friend/target to test, there are NPCs in
the test script but some things don't quite work properly with them so you
should find a real player to test properly.
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