Установка через sampctl
sampctl package install NexiusTailer/Nex-AC
Выполните в папке проекта. sampctl скачает пакет и его зависимости.
Используется в 5 пакетах
README.md
Nex-AC - Anticheat system
Nex Anticheat (Nex-AC) - is a comprehensive protection which combines powerful anticheat and protection against various attacks (flood, DoS).
Anticheat detects popular cheats instantly punishing cheaters.
Anti-DoS combines customizable anti-flood, anti-DoS at network level and a lot of protection tools against hacking, crashers etc.
List of basic anti-cheats:
- Anti-AirBreak (onfoot/in vehicle)
- Anti-teleport hack (onfoot/into/in/between vehicles)
- Anti-teleport (pickups)
- Anti-FlyHack (onfoot/in vehicle)
- Anti-SpeedHack (onfoot/in vehicle)
- Anti-Health hack (onfoot/in vehicle) and armour hack
- Anti-Weapon hack and (add/infinite) ammo hack
- Anti-Special actions hack (including jetpack)
- Anti-GodMode from bullets (onfoot/in vehicle)
- Anti-Invisible hack
- Anti-Money hack
- Anti-Tuning hack
- Anti-lagcomp-spoof
- Anti-Parkour mod
- Anti-Quick turn
- Anti-Rapid fire
- Anti-FakeSpawn
- Anti-FakeKill
- Anti-Pro Aim
- Anti-CJ run
- Anti-CarShot
- Anti-CarJack
- Anti-UnFreeze
- Anti-AFK Ghost
- Anti-Reconnect
- Anti-High ping
- Anti-Fake NPC
- Anti-Dialog hack
- Protection from sandbox
- Protection from invalid version
- Protection from flood by seat changing
- Protection from connection flood in one slot
- Anti-Rcon hack (brute/brute-force)
- Anti-callback functions flood (complete list below)
- Anti-crashers (complete list below)
- Anti-NOPs (complete list below)
- Anti-DoS
Additional features:
- Setting anticheat from file
The settings is located in a separate file (scriptfiles\nex-ac_settings.cfg) - Statistics viewing
Ability to view statistics of the anticheat for all the time of server work since its launch
Displayed automatically when the server turns off. Stored in a server log (server_log.txt) - Logging the most important actions
Optionally, you can enable debug-mode for logging all actions - Multilingual
Ability to set any of the available languages
It also simplifies the process of translation of anticheat into other languages
List of publics which are protected by anti-flood:
- OnDialogResponse
- OnEnterExitModShop
- OnPlayerClickMap
- OnPlayerClickPlayer
- OnPlayerClickTextDraw
- OnPlayerCommandText
- OnPlayerEnterVehicle
- OnPlayerExitVehicle
- OnPlayerPickUpPickup
- OnPlayerRequestClass
- OnPlayerSelectedMenuRow
- OnPlayerStateChange
- OnVehicleMod
- OnVehiclePaintjob
- OnVehicleRespray
- OnVehicleDeath
- OnPlayerText
- OnPlayerEnterCheckpoint
- OnPlayerLeaveCheckpoint
- OnPlayerRequestSpawn
- OnPlayerExitedMenu
- OnPlayerEnterRaceCheckpoint
- OnPlayerLeaveRaceCheckpoint
- OnPlayerClickPlayerTextDraw
- OnVehicleDamageStatusUpdate
- OnPlayerSelectObject
Anti-NOPs:
- SpawnPlayer
- SetPlayerPos
- SetVehiclePos
- SetPlayerAmmo
- SetPlayerHealth
- SetPlayerArmour
- SetVehicleHealth
- GivePlayerWeapon
- SetPlayerPosFindZ
- SetPlayerInterior
- PutPlayerInVehicle
- ResetPlayerWeapons
- SetPlayerSpecialAction
- TogglePlayerSpectating
- RemovePlayerFromVehicle
Anti-Crashers:
- Invalid tuning
- Invalid vehicle seat
- Illegal characters in the dialogs (deleting)
- Invalid attached objects
- Weapon Crasher
Functions:
public OnCheatDetected(playerid, const ip_address[], type, code)
Called when triggers one of the anti-cheats
playerid- The ID of the cheaterip_address[]- IP-address of the cheatertype- Type of cheating (when0it returns the ID, when1- IP)code- The code (ID) of the anti-cheat- This callback does not handle returns
EnableAntiCheat(code, enable)
Use to enable/disable one of the anti-cheats
code- The ID of the anti-cheatenable-1to enable/0to disable- Returns
1 (true)if the function executed successfully or0 (false)if thecodeparameter contains an invalid ID of the anti-cheat
EnableAntiCheatForPlayer(playerid, code, enable)
Use to enable/disable one of the anti-cheats for a specific player
playerid- The ID of the player to enable/disable the anti-cheat forcode- The ID of the anti-cheatenable-1to enable/0to disable- Returns
1if the function executed successfully,0if the player is not connected or-1if thecodeparameter contains an invalid ID of the anti-cheat
Added in v1.3:
IsAntiCheatEnabled(code)
Use to check whether one of the anti-cheats is enabled/disabled
code- The ID of the anti-cheat to check- Return
1 (true)if enabled or0 (false)if disabled
IsAntiCheatEnabledForPlayer(playerid, code)
Use to check whether one of the anti-cheats is enabled/disabled for a specific player
playerid- The ID of the player to be checked whether the anti-cheat is enabled/disabled for himcode- The ID of the anti-cheat to check- Return
1 (true)if enabled or0 (false)if disabled
Added in v1.8.8:
AntiCheatGetHealth(playerid, &Float:health)
Use to get the amount of the player's health (according to anticheat data)
playerid- The ID of the player to get the health of&Float:health- A variable to store the health in, passed by reference- Returns
1 (true)if the function executed successfully or0 (false)if the player is not connected
AntiCheatGetArmour(playerid, &Float:armour)
Use to get the amount of the player's armour (according to anticheat data)
playerid- The ID of the player to get the armour of&Float:armour- A variable to store the armour in, passed by reference- Returns
1 (true)if the function executed successfully or0 (false)if the player is not connected
AntiCheatGetVehicleHealth(vehicleid, &Float:health)
Use to get the amount of the vehicle's health (according to anticheat data)
vehicleid- The ID of the vehicle to get the health of&Float:health- A variable to store the health in, passed by reference- Returns
1 (true)if the function executed successfully or0 (false)if the vehicle does not exist
AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
Use to get the weapon and ammo in a specific player's weapon slot (according to anticheat data)
playerid- The ID of the player whose weapon data to retrieveslot- The slot to get the weapon and ammo for&weapons- A variable to store the weapon ID in, passed by reference&ammo- A variable to store the ammo in, passed by reference- Returns
1if the function executed successfully,0if the player is not connected or-1if the slot specified is invalid
AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
Use to get the spawn weapons and ammo of a player
playerid- The ID of the player whose spawn weapons and ammo to retrieve&weapon1- A variable in which to store weapon 1, passed by reference&weapon1_ammo- A variable in which to store the amount of ammo for weapon 1, passed by reference&weapon2- A variable in which to store weapon 2, passed by reference&weapon2_ammo- A variable in which to store the amount of ammo for weapon 2, passed by reference&weapon3- A variable in which to store weapon 3, passed by reference&weapon3_ammo- A variable in which to store the amount of ammo for weapon 3, passed by reference- Returns
1 (true)if the function executed successfully or0 (false)if the player is not connected
AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
Use to get the position of a player (according to anticheat data)
playerid- The ID of the player to get the position of&Float:x- A variable to store the x coordinate in, passed by reference&Float:y- A variable to store the y coordinate in, passed by reference&Float:z- A variable to store the z coordinate in, passed by reference- Returns
1 (true)if the function executed successfully or0 (false)if the player is not connected
AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
Use to get the velocity of a vehicle (according to anticheat data)
vehicleid- The ID of the vehicle to get the velocity of&Float:x- A variable to store the x velocity in, passed by reference&Float:y- A variable to store the y velocity in, passed by reference&Float:z- A variable to store the z velocity in, passed by reference- Returns
1 (true)if the function executed successfully or0 (false)if the vehicle does not exist
AntiCheatGetSpeed(playerid)
Use to get the speed of a player
playerid- The ID of the player to get the speed of- Returns the player's speed or
0if the player is not connected
AntiCheatGetAnimationIndex(playerid)
Use to get the index (ID) of the player's current animation (according to anticheat data)
playerid- The ID of the player to get the animation index of- Returns the ID of the animation or
0if the player is not connected
AntiCheatGetDialog(playerid)
Use to get the ID of the opened dialog for a player
playerid- The ID of the player to get the active dialog ID for- Returns the ID of the dialog or
-1if the player is not connected
AntiCheatGetEnterVehicle(playerid)
Use to get the ID of the vehicle a player attempted to enter last time
playerid- The ID of the player to get the last entered vehicle ID of- Returns the ID of the entered vehicle or
0if the player is not connected
AntiCheatGetVehicleID(playerid)
Use to get the ID of the vehicle a player is currently in (according to anticheat data)
playerid- The ID of the player in the vehicle to get the ID of- Returns the ID of the vehicle or
0if the player is not connected
AntiCheatGetWeapon(playerid)
Use to get the ID of the player's current weapon (according to anticheat data)
playerid- The ID of the player to get the currently held weapon of- Returns the ID of the weapon or
-1if the player is not connected
AntiCheatGetVehicleSeat(playerid)
Use to get the seat of the vehicle a player is currently in (according to anticheat data)
playerid- The ID of the player to get the seat of- Returns the ID of the seat or
-1if the player is not connected
AntiCheatGetSpecialAction(playerid)
Use to get the ID of the player's special action (according to anticheat data)
playerid- The ID of the player to get the special action of- Returns the ID of the special action or
0if the player is not connected
AntiCheatGetLastSpecialAction(playerid)
Use to get the ID of the player's previous special action
playerid- The ID of the player to get the previous special action of- Returns the ID of the previous special action or
0if the player is not connected
AntiCheatGetLastShotWeapon(playerid)
Use to get the ID of the last weapon a player shot from
playerid- The ID of the player to get the last shot weapon ID of- Returns the ID of the last shot weapon or
-1if the player is not connected
AntiCheatGetLastPickup(playerid)
Use to get the ID of the last pickup which a player picked up
playerid- The ID of the player to get the last picked up pickup ID of- Returns the ID of the last picked up pickup or
-1if the player is not connected
AntiCheatGetLastUpdateTime(playerid)
Use to get the player's last update tick
playerid- The ID of the player to get the last update tick of- Returns the tick of the last update or
0if the player is not connected
AntiCheatGetLastReloadTime(playerid)
Use to get the player's last weapon reload tick
playerid- The ID of the player to get the last reload tick of- Returns the tick of the last reload or
0if the player is not connected
AntiCheatGetLastEnteredVehTime(playerid)
Use to get the player's last entering vehicle attempt tick
playerid- The ID of the player to get the last entering vehicle attempt tick of- Returns the tick of the last entering attempt or
0if the player is not connected
AntiCheatGetLastShotTime(playerid)
Use to get the player's last weapon shot tick
playerid- The ID of the player to get the last shot tick of- Returns the tick of the last shot or
0if the player is not connected
AntiCheatGetLastSpawnTime(playerid)
Use to get the player's last spawn tick
playerid- The ID of the player to get the last spawn tick of- Returns the tick of the last spawn or
0if the player is not connected
AntiCheatIntEnterExitsIsEnabled(playerid)
Use to check whether the enter/exit markers in interiors are enabled/disabled for a player
playerid- The ID of the player to check- Returns
1 (true)if enabled or0 (false)if disabled
AntiCheatStuntBonusIsEnabled(playerid)
Use to check whether stunt bonus is enabled/disabled for a player
playerid- The ID of the player to check- Returns
1 (true)if enabled or0 (false)if disabled
AntiCheatIsInModShop(playerid)
Use to check whether a player is in ModShop or not
playerid- The ID of the player to check- Returns
1 (true)if it is or0 (false)if it is not
AntiCheatIsFrozen(playerid)
Use to check whether a player is frozen or not
playerid- The ID of the player to check- Returns
1 (true)if frozen or0 (false)if not frozen
AntiCheatIsDead(playerid)
Use to check whether a player is dead or not
playerid- The ID of the player to check- Returns
1 (true)if dead or0 (false)if not dead
AntiCheatIsConnected(playerid)
Use to check whether a player is on the server or not
playerid- The ID of the player to check- Returns
1 (true)if it is or0 (false)if it is not
Added in v1.9.37:
public OnCheatWarning(playerid, const ip_address[], type, code, code2, count)
Called when triggers any warnings of one of the anti-cheats
playerid- The ID of the suspected cheaterip_address[]- IP-address of the suspected cheatertype- Type of cheating (when0it returns the ID, when1- IP)code- The code (ID) of the anti-cheatcode2- The subcode (ID) of the anti-cheat checkcount- Count of warnings triggered on suspected cheater- This callback does not handle returns
public OnFloodWarning(playerid, publicid, count)
Called when triggers any anti-flood warnings on one of the protected publics
playerid- The ID of the suspected flooderpublicid- The ID of the public that was called too quicklycount- Count of warnings triggered on suspected flooder- This callback does not handle returns
public OnNOPWarning(playerid, nopid, count)
Called when triggers any NOP warnings on one of the protected functions
playerid- The ID of the suspected cheaternopid- The ID of the NOP checkcount- Count of warnings triggered on suspected cheater- This callback does not handle returns
AntiCheatKickWithDesync(playerid, code)
Use to kick with desync a specific player by the anticheat
playerid- The ID of the player who will be kicked with desync for the delay timecode- The ID of the anti-cheat (with some codes the player's vehicle will be resynced after his disconnection)- Returns
1if the function executed successfully,0if the player is not connected or-1if the player has already been kicked
AntiCheatIsKickedWithDesync(playerid)
Use to check whether a player is (being) kicked or not
playerid- The ID of the player to check- Returns
1for kick onfoot,2for kick in a vehicle (driver),3if player is already disconnected or0if he isn't kicked
Added in v1.9.40:
AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
Use to get the spawn position of a player
playerid- The ID of the player to get the spawn position of&Float:x- A variable to store the x coordinate in, passed by reference&Float:y- A variable to store the y coordinate in, passed by reference&Float:z- A variable to store the z coordinate in, passed by reference- Returns
1 (true)if the function executed successfully or0 (false)if the player is not connected
Added in v1.9.41:
EnableAntiNOP(nopcode, enable)
Use to enable/disable one of the anti-NOPs
nopcode- The ID of the anti-NOPenable-1to enable/0to disable- Returns
1 (true)if the function executed successfully or0 (false)if thenopcodeparameter contains an invalid ID of the anti-NOP
EnableAntiNOPForPlayer(playerid, nopcode, enable)
Use to enable/disable one of the anti-NOPs for a specific player
playerid- The ID of the player to enable/disable the anti-NOP fornopcode- The ID of the anti-NOPenable-1to enable/0to disable- Returns
1if the function executed successfully,0if the player is not connected or-1if thenopcodeparameter contains an invalid ID of the anti-NOP
IsAntiNOPEnabled(nopcode)
Use to check whether one of the anti-NOPs is enabled/disabled
nopcode- The ID of the anti-NOP to check- Return
1 (true)if enabled or0 (false)if disabled
IsAntiNOPEnabledForPlayer(playerid, nopcode)
Use to check whether one of the anti-NOPs is enabled/disabled for a specific player
playerid- The ID of the player to be checked whether the anti-NOP is enabled/disabled for himnopcode- The ID of the anti-NOP to check- Return
1 (true)if enabled or0 (false)if disabled
Added in v1.9.42:
AntiCheatGetVehicleDriver(vehicleid)
Use to get the ID of the driver of a vehicle
vehicleid- The ID of the vehicle to get the driver ID of- Returns the ID of the driver or
INVALID_PLAYER_IDif the vehicle does not exist
AntiCheatGetVehicleInterior(vehicleid)
Use to get the ID of the current interior of a vehicle
vehicleid- The ID of the vehicle to get the interior ID of- Returns the ID of the interior or
0if the vehicle does not exist
AntiCheatGetVehiclePaintjob(vehicleid)
Use to get the ID of the paintjob of a vehicle
vehicleid- The ID of the vehicle to get the paintjob ID of- Returns the ID of the paintjob or
3if the vehicle does not exist
Added in v1.9.43:
AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
Use to get the position of a vehicle (according to anticheat data)
vehicleid- The ID of the vehicle to get the position of&Float:x- A variable to store the x coordinate in, passed by reference&Float:y- A variable to store the y coordinate in, passed by reference&Float:z- A variable to store the z coordinate in, passed by reference- Returns
1 (true)if the function executed successfully or0 (false)if the vehicle does not exist
AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
Use to get the z rotation of a vehicle (according to anticheat data)
vehicleid- The ID of the vehicle to get the z rotation of&Float:z_angle- A variable to store the z rotation in, passed by reference- Returns
1 (true)if the function executed successfully or0 (false)if the vehicle does not exist
**AntiCheatGetVehicleSpawnPos(vehicleid,
acamxanti-hackantihackdefenderguardincincludekeepernex-acpawnpawnoprotectionsa-mpsamp
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