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← IDs and reference

SA-MP animations

Every animation in the game: 1,871 in 134 libraries. Pick one to see it played in 3D on any skin, and copy the ApplyAnimation line that plays it.

PARACHUTEFALL_SkyDive_Accel

Length
1.33 s
Speed
ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_Accel", 4.1, false, false, false, false, 0);

Load the library first

The first time a script uses a library, the player’s game only loads it and the animation does not play. Servers load each library they use once for every player, when they connect or spawn, with a name it does not have:

ApplyAnimation(playerid, "PARACHUTE", "null", 4.1, false, false, false, false, 0);

Using these in a script

ApplyAnimation(playerid, library, name, 4.1, loop, lockx, locky, freeze, time) plays one on a player, and everyone near them sees it. The library and the name are found whatever their case, and 4.1 is the number nearly every script passes. ClearAnimations(playerid) stops it.

An actor (made with CreateActor) plays one with ApplyActorAnimation, which takes the same but forcesync. Its library is loaded for each player who is to see it, not for the actor.

Names and lengths are read from the game’s own animation files. The animations belong to Rockstar Games and are shown for reference.

PARACHUTE FALL_SkyDive_Accel: SA-MP animation in 3D | samp.directory