simonseidel/Map-Editor-V3-BuildMigrator
This scripts migrates all of the building data in gta san andreas to the map editor v3 database.
Este repositório não tem arquivo de licença. Ele é público para leitura, mas isso sozinho não dá permissão para reutilizar.
README.md
Map Editor V3 Building Data Migration
Purpose
This is a tool for users who have been using the mapeditor v3 and cannot remove buildings, but want to keep all their self-made categories and its' contents.
If you can remove buildings with the map editor, then you do not need this script.
By using this tool instead of replacing your mapedit.db with a new one, you will keep all of your categories and their items intact, and still retrieve all of the building data required for removing buildings.
Credits:
- Pottus - All GTA SA Objects Array.
How To:
- Download everything required, download links can be found further down.
How to Compile:
- Extract
mapedit_buildmigrator.pwnto yourfilterscriptsfolder. - Compile the code using pawno.
- If the compilation was successful you should have the file
mapedit_buildmigrator.amxin your filterscripts folder now.
OR
- Extract
mapedit_buildmigrator.amxto yourfilterscriptsfolder.
How to Load:
- Add
mapedit_buildmigratorto yourserver.cfgfilterscripts line, then start your server.
OR
- Type
loadfs mapedit_buildmigratorin the server console window once opened, then press enter.
After loading:
Wait until the console messages stops feeding the please wait message.
It should stop at something like this: migrating building data... please wait! 100% finished
Done!
You may now unload mapedit_buildmigrator and remove it if you wish.
Download:
- Building Migrator for Map Editor V3
- Map Editor V3 (Required)
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