medzvel/samp-mining
This is framework for creating custom dynamic mining systems in SA-MP
Instalar com o sampctl
sampctl package install medzvel/samp-mining
Execute na pasta do seu projeto. O sampctl baixa o pacote e as dependências dele.
Depende de 4 pacotes
- maddinat0r/sscanfnão está neste diretório
- samp-incognito/samp-streamer-plugin★ 247
- pawn-lang/YSI-Includes★ 226
- Southclaws/progress2★ 72
README.md
SA-MP Mining
Dynamic Mining System Framework.
How To Install
Put mine.inc and MINE folder in pawno > includes or use sampctl.
Example:
sampctl package install medzvel/samp-mining
After that do this in your gamemode.
#include <mine>
Functions
Functions to use this library.
forward CreateGoldStone(Float:x, Float:y, Float:z, name = 2);
forward CreateNormalStone(Float:x, Float:y, Float:z, name = 1);
forward CreateDiamondStone(Float:x, Float:y, Float:z, name = 3);
forward DebugStone(stone);
forward SetStoneName(class, name[]);
forward GetStoneDefaultName(class, out[], length = sizeof(out));
forward GetStoneName(class, out[], length = sizeof(out));
forward CreateStone(class, Float:x, Float:y, Float:z);
forward DestroyStone(stoneid);
forward IsValidStoneID(stoneid);
forward SetStonePricePerGram(class, price);
forward GetMinedStonePrice(class, Float:grams);
forward GetStonePricePerGram(class);
forward LoadStones(filename[]);
forward GetStoneID(stone);
forward AddStone(filename[], Float:x, Float:y, Float:z);
Callbacks
Callbacks which you need to use
forward OnPlayerEndMining(playerid, class, Float:Amount);
forward OnPlayerStartMining(playerid);
How To Let Player Mine
If you want to let player mine stone. You have to use function: PlayerCanMine(playerid, bool:value);
Example :
public OnPlayerStartMining(playerid)
{
if(GetPlayerScore(playerid) < 3)
{
PlayerCanMine(playerid, false);
}
else
{
PlayerCanMine(playerid, true);
}
}
Loading stones from file
Create file in scriptfiles. Name it what you want. Under OnGameModeInit() write LoadStones("FileName");
At this moment, LoadStones function is still under development. Right now if you want to load stones from file, in file you would write positions with this format: StonePositions(x, y, z);
StonePositions(2562.507812,-1529.606811,1399.841064);
Stone class will be choosen randomly.
Video
Contributing
If you have any idea, to improve this script, feel free to do this. After doing some fix or Finding any bug please open issue or make pull request.
Authors
- Medzvel - Initial work - Medzvel
- Southclaws - Some major changes - Southclaws
See also the list of contributors who participated in this project.
License
This project is licensed under the MIT License - see the LICENSE.md file for details
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