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devbluen/Shapes-Progress-Samp
Include that creates progress bars in various formats for SA:MP.
Biblioteca★ 18atualizado há 14 diasApache-2.0Pawn
Abrir no GitHubREADME.md
🚀 Shapes Progress
The project is a fork of Circular-Progress-Samp, an improved "model" of freesampscripts, now with support for multiple shapes.
⚙️ New Natives
native CreatePlayerCircleProgress(playerid, Float:pos_x, Float:pos_y, max_value = 100, color = 0xFF0000FF, background_COLOR = 0x000000FF, Float:size = 10.0, Float:thickness = 0.2, Float:polygons = DEFAULT_CIRCLE_POLYGONS);
native UpdatePlayerCircleProgress(playerid, id, value);
native DestroyPlayerCircleProgress(playerid, id);
native DestroyPlayerCircleProgressAll(playerid);
native CreatePlayerHexagonProgress(playerid, Float:pos_x, Float:pos_y, max_value = 100, color = 0xFF0000FF, background_COLOR = 0x000000FF, Float:size = 10.0, Float:thickness = 0.2, Float:polygons = DEFAULT_CIRCLE_POLYGONS);
native UpdatePlayerHexagonProgress(playerid, id, value);
native DestroyPlayerHexagonProgress(playerid, id);
native DestroyPlayerHexagonProgressAll(playerid);
native CreatePlayerDiamondProgress(playerid, Float:pos_x, Float:pos_y, max_value = 100, color = 0xFF0000FF, background_COLOR = 0x000000FF, Float:size = 10.0, Float:thickness = 0.2, Float:polygons = DEFAULT_CIRCLE_POLYGONS);
native UpdatePlayerDiamondProgress(playerid, id, value);
native DestroyPlayerDiamondProgress(playerid, id);
native DestroyPlayerDiamondProgressAll(playerid);
native CreatePlayerSquareProgress(playerid, Float:pos_x, Float:pos_y, max_value = 100, color = 0xFF0000FF, background_COLOR = 0x000000FF, Float:size = 10.0, Float:thickness = 0.2, Float:polygons = DEFAULT_CIRCLE_POLYGONS);
native UpdatePlayerSquareProgress(playerid, id, value);
native DestroyPlayerSquareProgress(playerid, id);
native DestroyPlayerSquareProgressAll(playerid);
native CreatePlayerTriangleProgress(playerid, Float:pos_x, Float:pos_y, max_value = 100, color = 0xFF0000FF, background_COLOR = 0x000000FF, Float:size = 10.0, Float:thickness = 0.2, Float:polygons = DEFAULT_CIRCLE_POLYGONS, bool:invert = false);
native UpdatePlayerTriangleProgress(playerid, id, value);
native DestroyPlayerTriangleProgress(playerid, id);
native DestroyPlayerTriangleProgressAll(playerid);
native CreatePlayerParensProgress(playerid, Float:pos_x, Float:pos_y, max_value = 100, color = 0xFF0000FF, background_COLOR = 0x000000FF, Float:size = 10.0, Float:thickness = 0.2, Float:polygons = DEFAULT_CIRCLE_POLYGONS, bool:invert = false);
native UpdatePlayerParensProgress(playerid, id, value);
native DestroyPlayerParensProgress(playerid, id);
native DestroyPlayerParensProgressAll(playerid);
native CreatePlayerArcProgress(playerid, Float:pos_x, Float:pos_y, max_value = 100, color = 0xFF0000FF, background_COLOR = 0x000000FF, Float:size = 10.0, Float:thickness = 0.2, Float:polygons = DEFAULT_CIRCLE_POLYGONS);
native UpdatePlayerArcProgress(playerid, id, value);
native DestroyPlayerArcProgress(playerid, id);
native DestroyPlayerArcProgressAll(playerid);
[!IMPORTANT] About params:
- Max Value: Maximum value of the progress, default
100- Thickness: Shape line size
- Polygons: Number of points to form a perfect circle, the smaller it is, the more defined it will be, but it will use more textdraw resources, the limit is 120 (recommended
15.0, use3.0for quality)- Size: Shape size (match Polygons)
- Invert: Invert the shape direction (only Triangle and Parens)
- Id: ID returned by CreatePlayerXxxProgress with the shape ID
📝 Example use
new circleId = CreatePlayerCircleProgress(playerid, Float:pos_x, Float:pos_y, 100, 0xFF0000FF, 0x000000FF, 10.0, 0.2, 15.0);
UpdatePlayerCircleProgress(playerid, circleId, 100);
🌐 What are the changes?
- Shapes are created individually, allowing up to 10 progress indicators per player
- Added 6 new shapes: Hexagon, Diamond, Square, Triangle, Parens and Arc
- Added
max_valueparam to all create natives - Added
invertparam to Triangle and Parens natives - Added new native functions
- Auto cleanup on
OnPlayerDisconnect
📝 Credits
- freesampscripts - Create source code
- Diogo "blueN" - Recreate code with new natives and update functions
- Vitor "greeN" - Added support for new progress formats
Preview
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