Filterscript★ 2atualizado mar. de 2021Sem licençaPawnsampctl
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Instalar com o sampctl
sampctl package install Revelts/wep-config
Execute na pasta do seu projeto. O sampctl baixa o pacote e as dependências dele.
Depende de 1 pacote
- sampctl/samp-stdlibnão está neste diretório
Usado por 1 pacote
README.md
wep-config
Installation
Simply install to your project:
sampctl package install Revelt/wep-config
Include in your code and begin using the library:
#include <wep-config>
Usage
- Update your server body part checker separately with this library!
Function
IsBulletHitHead(playerid)
- This function to check if the bullet hit playerid's head
IsBulletHitTorso(playerid)
- This function to check if the bullet hit playerid's torso
IsBulletHitLeftArm(playerid)
- This function to check if the bullet hit playerid's left arm
IsBulletHitRightArm(playerid)
- This function to check if the bullet hit playerid's right arm
IsBulletHitRightLeg(playerid)
- This function to check if the bullet hit playerid's right leg
IsBulletHitLeftLeg(playerid)
- This function to check if the bullet hit playerid's left leg
IsBulletHitGroin(playerid)
- This function to check if the bullet hit playerid's groin
Callback
OnPlayerShootHead(playerid, targetid, Float:amount, weaponid);
- This callback used to check when playerid shoot targetid on their head
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootTorso(playerid, targetid, Float:amount, weaponid);
- This callback used to check when playerid shoot targetid on their torso
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootRightArm(playerid, targetid, Float:amount, weaponid);
- This callback used to check when playerid shoot targetid on their right arm
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootLeftArm(playerid, targetid, Float:amount, weaponid);
- This callback used to check when playerid shoot targetid on their left arm
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootRightLeg(playerid, targetid, Float:amount, weaponid);
- This callback used to check when playerid shoot targetid on their right leg
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootLeftLeg(playerid, targetid, Float:amount, weaponid);
- This callback used to check when playerid shoot targetid on their left leg
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
OnPlayerShootGroin(playerid, targetid, Float:amount, weaponid);
- This callback used to check when playerid shoot targetid on their groin
- playerid : the player that shoot a weapon
- targetid : the player that get shot at
- amount : the amount of the damage
- weaponid : weaponid
Testing
To test, simply run the package:
sampctl package run
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