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Revelts/samp-wellness

SA-MP Character Body Wellness

Biblioteca★ 1atualizado jun. de 2021Sem licençaPawnsampctl
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Este repositório não tem arquivo de licença. Ele é público para leitura, mas isso sozinho não dá permissão para reutilizar.

Instalar com o sampctl

sampctl package install Revelts/samp-wellness

Execute na pasta do seu projeto. O sampctl baixa o pacote e as dependências dele.

Depende de 1 pacote

README.md

samp-wellness

Installation

Simply install to your project:

sampctl package install Revelt/samp-wellness

Include in your code and begin using the library:

#include <samp-wellness>

Usage

  • Update your server hunger reduce amount for every player
SetHungerReduceAmount(Float:amount)
  • Update your server hunger reduce amount for every player
SetEnergyReduceAmount(Float:amount)

Functions

  • This is to set player's hunger Float:amount = The amount you want in float data! count : true / false True = it will count from the total amount False = it will set totally the wellness
SetPlayerHunger(playerid, Float:amount, count);
  • This is to set player's energy Float:amount = The amount you want in float data! count : true / false True = it will count from the total amount False = it will set totally the wellness
SetPlayerEnergy(playerid, Float:amount, count);
  • This is for get player's hunger in float amount!
GetPlayerHunger(playerid) To get the amount of player hunger in Float
  • This is for get player's energy in float amount!
GetPlayerEnergy(playerid) To get the amount of player energy in Float
  • This is for set player's hunger when they will become hungry!
SetPlayerHungryTrigger(playerid, Float:amount)
  • This is for set player's hunger when they will become hungry!
SetPlayerThirstyTrigger(playerid, Float:amount)
  • This is to get global hunger reduce amount!
GetHungerReduceAmount() to get the amount of hunger reduce / second
  • This is to get global energy reduce amount!
GetEnergyReduceAmount() to get the amount of energy reduce / second
  • This is to check if player's hunger or not!
IsPlayerHungry(playerid)
  • This is to check if player's thirsty or not!
IsPlayerThirsty(playerid)

Callback

  • when player update their wellness, reminder this callback always called every 1 second!
OnPlayerUpdateWellness(playerid) to check when the player update their wellness! you can do everything you want here

Testing

To test, simply run the package:

sampctl package run

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Revelts/samp-wellness: Biblioteca de SA-MP | samp.directory