Instalar com o sampctl
sampctl package install Ramon-Sd/marker-plus
Execute na pasta do seu projeto. O sampctl baixa o pacote e as dependências dele.
Depende de 2 pacotes
README.md
Enables the creation of custom markers for SA-MP.
🚀 Installation
You can install the "Marker Plus" library in two ways:
- Using sampctl: You can install the library using the sampctl package manager. Simply run the following command in the terminal:
sampctl package install Ramon-Sd/marker-plus
- Using Git: You can clone the library's Git repository and manually add it to your project. Run the following command in the terminal:
git clone https://github.com/Ramon-Sd/marker-plus.git
Then, include the "markerplus.inc" include file in your code:
#include "markerplus.inc"
☕ Documentation
Functions
-
CreateMarker: Creates a custom marker. This function returns a unique marker ID.
-
Parameters:
icon(icon): The marker icon. It can be one of the icons defined in theenum.calledActive(active): Indicates whether the marker is active or not.x,y,z(coordinates): The coordinates of the marker in the SA-MP world.worldID(optional): The ID of the world where the marker is located. The default is -1 (main world).interiorID(optional): The ID of the interior where the marker is located. The default is -1 (no interior).drawDistance(optional): The marker's draw distance. The default is 0.0 (always draw).
-
Return:
- Returns the ID of the created marker, or a warning message if the marker limit is reached.
-
DestroyMarker: Destroys an existing marker in SA-MP.
-
Parameters:
markerid(marker ID): The ID of the marker to be destroyed.
Callbacks
-
OnPlayerEnterMarker: Called when a player enters the area of a marker.
-
Parameters:
playerid(player ID): The ID of the player who entered the marker area.markerid(marker ID): The ID of the marker whose area was accessed.
-
OnPlayerLeaveMarker: Called when a player leaves the area of a marker.
-
Parameters:
playerid(player ID): The ID of the player who left the marker area.markerid(marker ID): The ID of the marker whose area was left.
Example
#include "markerplus.inc"
main()
{
return 0;
}
static myMarker;
public OnGameModeInit() {
myMarker = CreateMarker(ICON_FACTORY, true, 0.0, 0.0, 0.0);
return 1;
}
public OnGameModeExit() {
DestroyMarker(myMarker);
return 1;
}
public OnPlayerEnterMarker(playerid, markerid) {
return 1;
}
public OnPlayerLeaveMarker(playerid, markerid) {
return 1;
}
This project is licensed. See the LICENSE file for more details.
gtaincludelibrarymodpawnsampsamp-packagesamp-serversampctlsan-andreassan-andreas-multiplayer
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