Instalar com o sampctl
sampctl package install Open-GTO/foreach
Execute na pasta do seu projeto. O sampctl baixa o pacote e as dependências dele.
Depende de 1 pacote
- sampctl/samp-stdlibnão está neste diretório
Usado por 9 pacotes
README.md
foreach
foreach standalone include (non y_iterate version). Y_Less dropped support for this version of foreach.
This version of foreach is 19 (0.4.2). This is the standalone version, so it does not require YSI. Use this version if you do not want to include YSI.
This fork based on that fork.
Features
- Actor and Vehicle iterators.
- Multiscripts supported by FOREACH_MULTISCRIPT.
- Optimized ALS hooking process (without CallLocalFunction).
- Changed iterator enable/disable defines.
- Removed npcmodes/ scripts support.
- New functions: Iter_Index
How to install
If you use foreach only in gamemode, just include foreach like this:
#include <a_samp>
#include <foreach>
If you use foreach in filterscript, just include foreach like this:
#define FILTERSCRIPT
#include <a_samp>
#include <foreach>
If you use foreach in each of your script, just include foreach like this:
#define FOREACH_MULTISCRIPT
#include <a_samp>
#include <foreach>
Settings
| Directive | Iterator | Enabled by default |
|---|---|---|
| FOREACH_I_Player | Player | yes |
| FOREACH_I_Bot | Bot / NPC | yes |
| FOREACH_I_Character | Character | yes |
| FOREACH_I_Vehicle | Vehicle | yes |
| FOREACH_I_Actor | Actor | yes |
| FOREACH_I_PlayerPlayersStream | PlayerPlayersStream[playerid] | no |
| FOREACH_I_PlayerVehiclesStream | PlayerVehiclesStream[playerid] | no |
| FOREACH_I_VehiclePlayersStream | VehiclePlayersStream[vehicleid] | no |
| FOREACH_I_PlayerActorsStream | PlayerActorsStream[playerid] | no |
| FOREACH_I_ActorPlayersStream | ActorPlayersStream[actorid] | no |
| FOREACH_I_PlayerInVehicle | PlayerInVehicle[vehicleid] | no |
How to disable any iterator:
#define FOREACH_I_Actor 0
#define FOREACH_I_Vehicle 0
#include <foreach>
How to use
Gives $100 to all connected players
foreach (new playerid : Player) {
GivePlayerMoney(playerid, 100);
}
Sets 130 and 170 colors to all vehicles with model 400
foreach (new vehicleid : Vehicle) {
if (GetVehicleModel(vehicleid) == 400) {
ChangeVehicleColor(vehicleid, 130, 170);
}
}
Remove all existed vehicles and actors
For removing vehicles or actors in foreach loop you should use Safe functions:
foreach (new vehicleid : Vehicle) {
DestroyVehicleSafe(vehicleid);
}
foreach (new actorid : Actor) {
DestroyActorSafe(actorid);
}
Custom iterators
Adds two iterators with players in team 1 and 2.
new
Iterator:Team1<MAX_PLAYERS>,
Iterator:Team2<MAX_PLAYERS>;
stock Team_SetPlayerTeam(playerid, teamid)
{
switch (GetPlayerTeam(playerid)) {
case 1: {
Iter_Remove(Team1, playerid);
}
case 2: {
Iter_Remove(Team2, playerid);
}
}
switch (teamid) {
case 1: {
Iter_Add(Team1, playerid);
}
case 2: {
Iter_Add(Team2, playerid);
}
}
return SetPlayerTeam(playerid, teamid);
}
#if defined _ALS_SetPlayerTeam
#undef SetPlayerTeam
#else
#define _ALS_SetPlayerTeam
#endif
#define SetPlayerTeam Team_SetPlayerTeam
It can be used like this:
foreach (new i : Team1) {
GivePlayerMoney(i, 1000);
}
foreach (new i : Team2) {
SetPlayerHealth(i, 0.0);
}
This script gives $1000 to all players from team with id 1, and kills players from team with id 2.
Custom array of iterators
Adds array of iterators with players in teams:
#define MAX_TEAMS 255
new
Iterator:Team[MAX_TEAMS]<MAX_PLAYERS>;
public OnGameModeInit()
{
Iter_Init(Team);
#if defined Team_OnGameModeInit
return Team_OnGameModeInit();
#else
return 1;
#endif
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit Team_OnGameModeInit
#if defined Team_OnGameModeInit
forward Team_OnGameModeInit();
#endif
stock Team_SetPlayerTeam(playerid, teamid)
{
new current_team = GetPlayerTeam(playerid);
if (current_team != NO_TEAM) {
Iter_Remove(Team[current_team], playerid);
}
if (teamid != NO_TEAM) {
Iter_Add(Team[teamid], playerid);
}
return SetPlayerTeam(playerid, teamid);
}
#if defined _ALS_SetPlayerTeam
#undef SetPlayerTeam
#else
#define _ALS_SetPlayerTeam
#endif
#define SetPlayerTeam Team_SetPlayerTeam
It can be used like this:
new scores[MAX_TEAMS];
for (new teamid; teamid < MAX_TEAMS; teamid++) {
foreach (new playerid : Team[teamid]) {
scores[teamid] += GetPlayerScore(playerid);
}
}
for (new teamid; teamid < MAX_TEAMS; teamid++) {
printf("Team %d: %d", teamid, scores[teamid]);
}
This script sums up score from each team and prints it.
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