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Instalar com o sampctl
sampctl package install DrgxByteZone/drgxel-ac
Execute na pasta do seu projeto. O sampctl baixa o pacote e as dependências dele.
README.md
DRGXEL-AC
DRGXEL-AC is an ultra-optimized, server-authoritative anti-cheat system built for SA-MP (San Andreas Multiplayer) and open.mp. Designed from the ground up to solve the infamous CPU overhead problem of legacy anti-cheats (reducing CPU load from 40%+ down to < 3-5%), DRGXEL-AC combines high-efficiency detection algorithms with zero-overhead scheduling.
⚡ Performance Architecture
| Legacy Anti-Cheat Issues | DRGXEL-AC Engine 2.0 | Performance Impact |
|---|---|---|
Hundreds of SetTimerEx instances (1 timer per connected player) | 1 Central Master Heartbeat Scheduler | Saves ~95% timer context switches in Pawn VM |
Heavy math in OnPlayerUpdate (50+ calls/sec/player) | Smart Micro-Throttling Engine (40ms) | Cuts redundant native boundary transitions by ~80% |
Continuous floatsqroot & Trigonometry | Fast Squared Vector Math (DRGXEL_DIST3D_SQ) | 4-5x faster arithmetic at CPU bytecode level |
| False-kicks during lag spikes | Adaptive Network & Ping Scaling | Automatic tolerance expansion during latency jitter |
| False-kicks on spawn / interior doors | 4-Layer Immunity Shields | 100% false-positive immunity on spawn & transitions |
🛡️ Protection Matrix (20 Core Detections)
🏃 Movement & Position
| Code | Detection Name | Description |
|---|---|---|
#000 | Anti-AirBreak (Onfoot) | Catches unnatural steady positional shifts with near-zero physics velocity. |
#001 | Anti-AirBreak (Vehicle) | Catches vehicles moving without corresponding physics engine velocity vectors. |
#002 | Anti-Teleport (Onfoot) | Blocks instant distance jumps (> 80m) not triggered by server SetPlayerPos. |
#003 | Anti-Teleport (Vehicle) | Blocks instant vehicle coordinate jumps (> 140m) without server position commands. |
#007 | Anti-FlyHack (Onfoot) | Detects abnormal vertical Z-acceleration and airborne animation exploitation without parachute. |
#008 | Anti-FlyHack (Vehicle) | Detects vehicles sustaining upward vertical momentum without ramps or aircraft models. |
#009 | Anti-SpeedHack (Onfoot) | Enforces sprint and travel velocity caps against onfoot speed limits. |
#010 | Anti-SpeedHack (Vehicle) | Compares live travel speed against maximum vehicle model capabilities. |
#030 | Anti-CJ Run | Blocks fast CJ sprint animations (1231, 1246) on non-CJ skins. |
#033 | Anti-UnFreeze / Anti-Stun | Detects movement and shooting while frozen by TogglePlayerControllable. |
⚔️ Combat & Health
| Code | Detection Name | Description |
|---|---|---|
#012 | Anti-Health Hack | Shadow State Sync: Catches unauthorized memory injection of player health. |
#013 | Anti-Armour Hack | Blocks client-side armour restoration without server transaction events. |
#015 | Anti-Weapon Hack | Validates inventory across all 13 slots; blocks spawning unauthorized weapons. |
#016 | Anti-Infinite Ammo | Event-driven ammo decrement validation in OnPlayerWeaponShot. |
#019 | Anti-GodMode (Bullet) | Verifies health/armour reduction upon incoming damage in OnPlayerTakeDamage. |
#022 | Anti-Rapid Fire | Enforces weapon-specific minimum firing interval cooldowns (g_dacMinShotInterval). |
🚗 Vehicles & Modifications
| Code | Detection Name | Description |
|---|---|---|
#004 | Anti-CarJack / Hijack | Prevents instant teleportation into driver seats occupied by other players. |
#011 | Anti-Vehicle Health Hack | Catches vehicle health increases without Pay 'n' Spray or server repair calls. |
#020 | Anti-Vehicle GodMode | Verifies vehicle damage resistance when receiving impacts or bullets. |
#023 | Anti-Tuning Hack | Blocks vehicle modding outside authorized ModShops. |
#025 | Anti-CarShot / Quick Turn | Catches instantaneous 180° vehicle direction reversals at high speeds (spinbot). |
#043 | Anti-Illegal Components | Validates component compatibility per vehicle model (blocks invalid nitro/spoilers). |
🔒 Network & Server Security
| Code | Detection Name | Description |
|---|---|---|
#014 | Anti-Money Hack | Server-authoritative economy tracking with automatic reversal of injected cash. |
#018 | Anti-Jetpack Hack | Detects unauthorized Jetpack spawning and illegal special action switching. |
#024 | Anti-Invisible Hack | Blocks spectator state exploitation used to turn invisible to other players. |
#027 | Anti-FakeSpawn | Enforces valid spawn lifecycle verification before OnPlayerSpawn. |
#028 | Anti-FakeKill | Validates death packet integrity and prevents killfeed spamming. |
#038 | Anti-High Ping / Flood | Filters extreme latency spikes and connection packet spamming. |
#042 | Anti-RCON Brute Force | Rate limits and bans IPs attempting brute force RCON logins. |
#052 | Anti-NOP Protection | Detects client dropping server RPCs (SetPlayerPos, SetPlayerHealth, etc.). |
#047 | Anti-Callback Flood | Sliding-window rate limiter on text, dialogs, checkpoints, and commands. |
🚀 Installation
1. Manual Installation
- Download the repository.
- Copy
src/drgxel-ac.inc,src/drgxel-ac_opt.inc, and language files to your server'spawno/include/directory. - Include it in your gamemode or filterscripts:
#include <drgxel-ac> - Recompile your gamemode.
2. sampctl Installation
Add to your pawn.json:
{
"dependencies": [
"DrgxByteZone/drgxel-ac"
]
}
⚙️ Configuration
Pre-compiler Definitions
You can override performance settings before including the library:
#define DRGXEL_AC_TICK_THROTTLE_MS 40 // Dynamic micro-throttle interval (ms)
#define DRGXEL_AC_USE_FAST_MATH 1 // 1 = Enable fast squared distance math
#define DRGXEL_AC_USE_CENTRAL_TIMER 1 // 1 = Central master timer, 0 = Per-player timers
#define DRGXEL_AC_MAX_PING 500 // Maximum ping threshold
#define DRGXEL_AC_MAX_CONNECTS_FROM_IP 3 // Maximum connections per IP
#include <drgxel-ac>
Configuration File (drgxel-ac_settings.cfg)
Place drgxel-ac_settings.cfg in your server's root or scriptfiles/ directory to manage toggles at runtime.
📖 Developer API & Callbacks
Callbacks
// Called when a cheat violation is confirmed
public OnCheatDetected(playerid, const ip_address[], type, code)
{
printf("[DRGXEL-AC] Player %d (%s) triggered anti-cheat code #%03d", playerid, ip_address, code);
return 1;
}
// Called on warning thresholds before kick
public OnCheatWarning(playerid, const ip_address[], type, code, code2, count)
{
// Custom warning/logging logic
return 1;
}
// Called on NOP detection
public OnNOPWarning(playerid, nopid, count)
{
return 1;
}
Functions
EnableAntiCheat(code, bool:enable); // Toggle specific detection globally
EnableAntiCheatForPlayer(playerid, code, bool:enable); // Toggle detection for specific player
IsAntiCheatEnabled(code); // Check global detection state
IsAntiCheatEnabledForPlayer(playerid, code); // Check player detection state
AntiCheatGetHealth(playerid, &Float:health); // Get authoritative health
AntiCheatGetArmour(playerid, &Float:armour); // Get authoritative armour
AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z);// Get authoritative position
AntiCheatGetSpeed(playerid); // Get authoritative speed
AntiCheatGetWeapon(playerid); // Get active held weapon ID
AntiCheatIsConnected(playerid); // Check connection state
// Performance Monitoring APIs
new total = drgxel_ac_GetTotalChecks();
new throttled = drgxel_ac_GetThrottledFrames();
new lastDuration = drgxel_ac_GetLastTickDuration();
📄 License
This project is licensed under the MIT License.
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