Southclaws/samp-zipline
Create fun and useful ziplines players can use to speed across large areas quickly. Warning: does not work well with laggy players.
Yazar bu depoyu arşivledi, bu yüzden artık bakımı yapılmıyor.
Bu deponun lisans dosyası yok. Okumak için herkese açık, ama bu tek başına yeniden kullanma izni vermez.
sampctl ile kur
sampctl package install Southclaws/samp-zipline
Bunu proje klasöründe çalıştır. sampctl paketi ve bağımlı olduklarını indirir.
7 pakete bağımlı
- southclaws/samp-stdlibbu dizinde değil
- Southclaws/samp-logger★ 20
- zeex/amx_assemblybu dizinde değil
- pawn-lang/YSI-Includes★ 226
- samp-incognito/samp-streamer-plugin★ 247
- Southclaws/samp-linegen★ 6
- ScavengeSurvive/mathutil★ 5
1 paket kullanıyor
README.md
Zipline.inc
Create fun and useful ziplines players can use to speed across large areas quickly.
Warning: does not work well with laggy players.
Installation
Simply install to your project:
sampctl package install Southclaws/samp-zipline
Include in your code and begin using the library:
#include <zipline>
Usage
Constants
MAX_ZIPLINE:- Zipline creation limit.
Functions
CreateZipline(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, worldid = 0, interiorid = 0):- Create a zipline between the two sets of coordinates.
DestroyZipline(ziplineid):- Delete a zipline from the game world.
IsValidZipline(ziplineid):- Returns if a zipline ID is a valid zipline.
GetZiplineStartAreaID(ziplineid):- Returns the ID of the streamer area used for the start point.
GetZiplineEndAreaID(ziplineid):- Returns the ID of the streamer area used for the end point.
GetZiplineLineID(ziplineid):- Returns the ID of the line segment object used for the zipline.
GetZiplineStartPos(ziplineid, &Float:x, &Float:y, &Float:z):- Returns the start point position.
SetZiplineStartPos(ziplineid, Float:x, Float:y, Float:z):- Sets the start point position and updates the line segment object accordingly.
GetZiplineEndPos(ziplineid, &Float:x, &Float:y, &Float:z):- Returns the end point position.
SetZiplineEndPos(ziplineid, Float:x, Float:y, Float:z):- Sets the end point position and updates the line segment object accordingly.
GetZiplineVector(ziplineid, &Float:x, &Float:y, &Float:z):- Returns the 3D direction vector of the zipline from the start point.
GetZiplineWorld(ziplineid):- Returns the virtual world in which the zipline is located.
SetZiplineWorld(ziplineid, worldid):- Sets the virtual world of the zipline and updates the line segment object accordingly.
GetZiplineInterior(ziplineid):- Returns the interior in which the zipline is located.
SetZiplineInterior(ziplineid, interiorid):- Sets the interior of the zipline and updates the line segment object accordingly.
IsPlayerOnZipline(playerid):- Returns if a player is currently on any zipline.
GetPlayerZipline(playerid):- Returns the zipline that a player is currently on.
Hooked
OnPlayerKeyStateChange:- For checking when a player interacts with a zipline entry point.
OnPlayerEnterDynamicArea:- For checking when the player reaches the end of a zipline so they can be removed.
Testing
To test, simply run the package:
sampctl package run
gameplaypawn-packagesa-mpsa-mp-libraryzipline
Bu sayfa GitHub’ın depo hakkında yayımladıklarından oluşturulur. samp.directory kodu barındırmaz. Bu ilanla ilgili bir sorun bildir