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Baalint-877/Texture-Studio-SAMP-Workable-Version

San Andreas Multiplayer (SA-MP) Texture Studio server — includes filterscripts, gamemodes, and setup scripts for running a custom SA-MP server.

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README.md

Texture-Studio-SAMP-Workable-Version

A San Andreas Multiplayer (SA-MP) server setup, including gamemode, filterscripts, and configuration for running a Texture Studio server.

Texture Studio was originally created by [uL]Pottus, with further development by Crayder.

Credits

  • [uL]Pottus — original creator
  • Crayder — further development
  • Y_Less — sscanf, YSI
  • Slice — strlib, sqlite
  • JaTochNietDan — Filemanager
  • SDraw — 3D Menu include
  • codectile — Objectmetry functions
  • Baalint-877 — server setup and maintenance of this repository

Requirements

The plugins in this server require the Microsoft Visual C++ Runtime libraries. Download and install both of the following before running the server:

Note: install the x86 (32-bit) versions above, even on a 64-bit Windows system — the SA-MP server itself is a 32-bit program.

Setup

  1. Download and extract the SA-MP server package from the official download page above.
  2. Download this repo's files (Code → Download ZIP, or git clone) and copy/merge them into the extracted SA-MP server folder, overwriting where prompted — this repo does not include the base SA-MP server files, only the Texture Studio-specific ones.
  3. Install the two Visual C++ Redistributable packages listed above (needed for the plugins to work).
  4. Edit server.cfg and set a strong, unique rcon_password before running a public server.
  5. Run samp-server.exe. Leave this console window open — it's the running server.
  6. Open the SA-MP 0.3.7 client, enter the local address (see below), and connect.

Connecting

  • Same machine: 127.0.0.1:7777
  • Same local network: the server machine's local IP, e.g. 192.168.1.25:7777

Troubleshooting

Full startup logs are written to server_log.txt.

License

See LICENSE for details.

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