pawn-lang/sa-mp-fixes
Includes and plugins to fix various issues in the SA:MP server that can be fixed externally, leaving the devs time for other things.
В этом репозитории нет файла лицензии. Код открыт для чтения, но само по себе это не даёт права использовать его.
Установка через sampctl
sampctl package install pawn-lang/sa-mp-fixes
Выполните в папке проекта. sampctl скачает пакет и его зависимости.
Зависит от 1 пакета
- sampctl/samp-stdlibнет в этом каталоге
Используется в 13 пакетах
- ZanderOperator/open.RP★ 35
- MatheusAgL/BrasilNewStart-samp★ 19
- openmultiplayer/pawn-test-scripts★ 7
- AliLogic/ugmp-stdlib★ 6
- Equipe-FusioN/Vision-Tutorial★ 3
- Dsfftre/Desolation-SAMP★ 2
- gurkansahinn/lpz-gamemode-samp★ 2
- boxg-lv/mtb3-demo★ 2
- boxg-lv/mtb3-base★ 2
- jvson03/samp-narcotic★ 1
- cadhead/samp-rp-gamemode★ 1
- rusic42O/xNL-Northern-Lights★ 1
- NeekoGta/San-Andreas-Multimode★ 1
README.md
fixes.inc
Community patches for buggy SA:MP functions.
Introduction
SA:MP is beta software written by a small team in their spare time, thus it has bugs (as does all software). Some of these have been known for a long time but are low priority due to their minor effects, others go undiscovered for a long time. Many of these bugs have solutions which can be implemented in PAWN (and this may be simpler than implementing them in the SA:MP source code). This include aims to collect fixes for as many of these bugs as possible from the community (i.e. anyone who has a fix) together in to one easy to use place for everyone's benefit.
Use
This library is a single-file include. The only required part is:
https://raw.githubusercontent.com/pawn-lang/sa-mp-fixes/master/fixes.inc
Save this file as pawno/include/fixes.inc then include it after the default SA:MP functions, but before third party includes:
#include <a_samp>
// Any default re-definitions should go here.
//#undef MAX_PLAYERS
//#define MAX_PLAYERS 10
#include <fixes>
#include <other>
To disable any fix for whatever reason simply do:
#define FIX_<name> 0
For example, to disable all the file.inc fixes if you always correctly check the file handle, do:
#include <a_samp>
#define FIX_file_inc 0
#include <fixes>
#include <other>
All the names of the fixes are single words, and are all listed with their fix descriptions below.
If you only have one script running on your server (i.e. no FilterScripts), you can use this define to improve the fixes.inc code:
#include <a_samp>
#define FIXES_Single 1
#include <fixes>
#include <other>
See below for more configuration settings.
If you use sampctl the inclusion path to go under dependencies is:
"pawn-lang/sa-mp-fixes"
You can also download the entire repo using git, and will get a more complete experience, including better warnings and this documentation.
Fix Options
| Name | Problem | Solution | Author(s) | Post(s) | Notes |
|---|---|---|---|---|---|
| GetPlayerColor | Returns "0" if "SetPlayerColor" has never been called. | Call "SetPlayerColor" in "OnPlayerConnect". | KoczkaHUN | ||
| FILTERSCRIPT | Despite the fact that is in every new script, many people dont' define "FILTERSCRIPT" where appropriate. | Provide an "IS_FILTERSCRIPT" variable (note the naming to match the original macro). | Y_Less | ||
| SpawnPlayer | Kills the player if they are in a vehicle. | Remove player from the vehicle. | Y_Less | ||
| SetPlayerName | Using "SetPlayerName" when the new name only differs from the old name in case does not alter the name at all. | Change their name twice - once to "_FIXES TEMP NAME" and then to the actual required name. | Y_Less Slice simonepri | ||
| GetPlayerSkin | Returns the new skin after "SetSpawnInfo" is called but before the player actually respawns to get the new skin. | Record the skin in "OnPlayerSpawn" and always return that one. | Y_Less | ||
| GetWeaponName | Returns nothing for 18, 44, and 45. | Return the correct names (Molotov Cocktail, Thermal Goggles, and Night vision Goggles). | Y_Less | Fixed in 0.3.7 | |
| SetPlayerWorldBounds | Aiming can bypass the edge. | Check for the player leaving the area and reset them to their last good position if they leave the area (aiming or not). | Y_Less | ||
| TogglePlayerControllable | Other players see you moving on the spot. | Return 0 in OnPlayerUpdate. | Slice | Link | |
| HydraSniper | Entering military aircraft with a sniper rifle messes up views. | Set their armed weapon to fists. | funky1234 | Link | |
| IsPlayerInCheckpoint | Function returns an undefined value if it is called before any other checkpoint functions are called to initialise the value. | Call "DisablePlayerCheckpoint" when they connect. | Y_Less | ||
| IsPlayerInRaceCheckpoint | Function returns an undefined value if it is called before any other race checkpoint functions are called to initialise the value. | Call "DisablePlayerRaceCheckpoint" when they connect. | Y_Less | ||
| GetPlayerWeapon | Returns the old value after entering in a vehicle. | If "SetPlayerArmedWeapon" and other similar functions is called in a vehicle, store the new value and return that instead. | Y_Less ronixtey | ||
| PutPlayerInVehicle | If this is used on a passenger the driver of their old vehicle doesn't see them in their new vehicle. | Remove them from the vehicle first. | leong124 Y_Less | Link | |
| KEY_AIM | "KEY_AIM" isn't defined by default. | Define it. | Y_Less | ||
| SetPlayerCheckpoint | If a checkpoint is already set it will use the size of that checkpoint instead of the new one. | Call "DisablePlayerCheckpoint" before setting the checkpoint. | ziggi | ||
| SetPlayerRaceCheckpoint | If a checkpoint is already set it will use the size of that checkpoint instead of the new one. | Call "DisablePlayerRaceCheckpoint" before setting the checkpoint. | ziggi | ||
| TextDrawCreate | Crashes on a blank string. | Intercept blank strings. | wups | ||
| TextDrawCreate_2 | If the last character in the text is a space (" "), the text will all be blank. | Remove space characters from the end of the string. | ziggi | Link | |
| TextDrawSetString | Crashes on a blank string and size greater than 1024. | Intercept blank strings and truncate long strings. | TomTrox | ||
| TextDrawSetString_2 | If the last character in the text is a space (" "), the text will all be blank. | Remove space characters from the end of the string. | ziggi | Link | |
| CreatePlayerTextDraw | Crashes on a blank string. | Intercept blank strings. | wups Y_Less | ||
| CreatePlayerTextDraw_2 | If the last character in the text is a space (" "), the text will all be blank. | Remove space characters from the end of the string. | ziggi | Link | |
| PlayerTextDrawSetString | Crashes on a blank string and size greater than 1024. | Intercept blank strings and truncate long strings. | TomTrox Y_Less | ||
| PlayerTextDrawSetString_2 | If the last character in the text is a space (" "), the text will all be blank. | Remove space characters from the end of the string. | ziggi | Link | |
| AllowInteriorWeapons | Does nothing. | Set the player's weapon to fists in an interior. | KoczkaHUN | ||
| OnPlayerEnterVehicle | Crashes other players when people enter an invalid seat. | Desync the people with invalid seats. | RyDeR` Y_Less | Link | |
| OnPlayerEnterVehicle_2 | Crashes the server when hacks enter an invalid vehicle. | Desync the people with invalid vehicles. | Y_Less | ||
| OnPlayerEnterVehicle_3 | No player animation when trying to enter the driver door of a locked vehicle | Leave the door unlocked and activate an animation when the player attemps to enter a 'locked' vehicle. | ziggi rt-2 | Link | |
| AllowTeleport | 0.3dRC9 removed "AllowPlayerTeleport" and "AllowAdminTeleport" in favour of "OnPlayerClickMap". Some scripts used the old code and. | Teleport the player in "OnPlayerClickMap". | Y_Less | ||
| SetPlayerSpecialAction | Removing jetpacks from players by setting their special action to 0 causes the sound to stay until death. | Call "ClearAnimations" before "SetPlayerSpecialAction". | MP2 | ||
| OnDialogResponse | Cheaters can spoof the dialogid they are using to respond to ones they can't actually see. | Store the displayed dialogid and use that instead. | Y_Less | Fixed in 0.3e RC6 | |
| GetPlayerDialog | This function doesn't exist. Fixed for hidden dialogs. | Add it. | Y_Less simonepri | Disabled By Default | |
| PlayerDialogResponse | A player's dialog doesn't hide when the gamemode restarts, causing the server to print "Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID". | Hide it. | simonepri | ||
| SetSpawnInfo | Kicks the player if "SpawnPlayer" is called before "SetSpawnInfo". | Call "SetSpawnInfo" at least once. | Y_Less | ||
| SetPlayerSkin | Breaks sitting on bikes. | Put them back in the vehicle after setting their skin. | CyNiC | Link | |
| HideMenuForPlayer | Crashes when passed an invalid menu ID. | Don't hide it when passed an invalid menu. | Y_Less | Link | |
| valstr | Crashes on large numbers. | Use "format" instead. | Slice | ||
| fclose | Crashes on an invalid handle. | Check for an invalid handle. | Slice | ||
| fwrite | Crashes on an invalid handle. | Check for an invalid handle. | Slice | ||
| fread | Crashes on an invalid handle. | Check for an invalid handle. | Slice | ||
| fputchar | Crashes on an invalid handle. | Check for an invalid handle. | Slice | ||
| fgetchar | Crashes on an invalid handle. | Check for an invalid handle. | Slice | ||
| fblockwrite | Crashes on an invalid handle. | Check for an invalid handle. | Slice | ||
| fblockread | Crashes on an invalid handle. | Check for an invalid handle. | Slice | ||
| fseek | Crashes on an invalid handle. | Check for an invalid handle. | Slice | ||
| flength | Crashes on an invalid handle. | Check for an invalid handle. | Slice | ||
| file_inc | Includes or excludes all the file function fixes together (can cause major overhead). | Optionally group them all under one define. | Y_Less | Disabled By Default | |
| SetPlayerAttachedObject | Doesn't remove objects when the mode ends. | Remove them. | Y_Less | ||
| OnPlayerDeath | Clients get stuck when they die with an animation applied. | Clear their animations. | h02 | Link | |
| strins | Ignores the "maxlength" parameter causing possible crashes. | Manually check the length. | Slice Y_Less | ||
| IsPlayerConnected | Only uses the lower two bytes of a passed ID. | Mask the numbers. | Slice | ||
| TrainExit | When getting out of a train entered by "PutPlayerInVehicle", the camera does not reset properly. | Reset the camera. | Terminator3 Y_Less | ||
| Kick | Calling "Kick" in "OnPlayerConnect" doesn't work properly. | Defer it. | Y_Less | Link | Fixed in 0.3x |
| OnVehicleMod | Crashes other players when invalid mods are applied. | Desync the player. | JernejL Y_Less | Link | |
| random | Doesn't work with negative numbers. | Invert then reinvert. | simonepri | Disabled By Default | |
| sleep | Leaks bytes from the stack. | Call a function to store the correct value. | Y_Less | ||
| AddMenuItem | Crashes when passed an invalid menu ID. | Don't hide it when passed an invalid menu. | Y_Less | ||
| SetMenuColumnHeader | Crashes when passed an invalid menu ID. | Don't hide it when passed an invalid menu. | Y_Less | ||
| ShowMenuForPlayer | Crashes when passed an invalid menu ID. | Don't hide it when passed an invalid menu. | Y_Less | ||
| HideMenuForPlayer | Crashes when passed an invalid menu ID. | Don't hide it when passed an invalid menu. | Y_Less | Link | |
| HideMenuForPlayer_2 | Ignores the "menuid" parameter. | Only hide the correct menu. | Y_Less | Disabled By Default | |
| DisableMenu | Crashes when passed an invalid menu ID. | Don't hide it when passed an invalid menu. | Y_Less | ||
| DisableMenuRow | Crashes when passed an invalid menu ID. | Don't hide it when passed an invalid menu. | Y_Less | ||
| Menus | All menu function fixes are included separately for major overhead. | Optionally group them all under one define. | Y_Less | ||
| GetPlayerMenu | Returns previous menu when none is displayed. | Return the correct value. | Y_Less | ||
| GetPlayerInterior | Always returns 0 for NPCs. | Return the correct value. | Y_Less simonepri | ||
| ClearAnimations | Use ClearAnimation while you are in a vehicle cause the player exit from it. | Apply an animation instead of clear animation. | simonepri | ||
| ClearAnimations_2 | ClearAnimations doesn't do anything when the animation ends if we pass 1 for the freeze parameter in ApplyAnimation. | Apply an idle animation for stop and then use ClearAnimation. | simonepri | ||
| DriveBy | If you press KEY_CROUCH while you're passenger and if you are armed, the player start to aim; if you repress KEY_CROUCH the player don't return in vehicle. | Apply the animation to return the player in the vehicle. | simonepri | ||
| SilentTeleport | If a vehicle teleports either by SetVehiclePos or enters an original samp interior if someone tries to enter it he will teleport silently along. | Using 'ClearAnimation' to stop the player before the teleport happens. | RogueDrifter | Link | |
| GangZoneCreate | Gang zones bug on the main map for players at certain angles relative to them. | Set a non floating value for the gang zone co-ordinate. | simonepri Y_Less | ||
| SPECIAL_ACTION_PISSING | "SPECIAL_ACTION_PISSING" isn't defined by default. | Define it. | simonepri | ||
| IsValidVehicle | "IsValidVehicle" isn't defined by default. | Define it. | simonepri | ||
| ApplyAnimation | Passing an invalid animation library in ApplyAnimation causes a client crash for streamed in players. | Block ApplyAnimation when an invalid library is passed. | simonepri | ||
| ApplyAnimation_2 | First time a library is used, it does nothing. | Apply animations twice when first using a library. | simonepri Lordzy Y_Less | ||
| ApplyActorAnimation | Passing an invalid animation library in ApplyAnimation causes a client crash for streamed in players. | Block ApplyActorAnimation when an invalid library is passed. | simonepri ziggi | ||
| ApplyActorAnimation_2 | First time a library is used, it does nothing. | Apply animations twice when first using a library. | simonepri Lordzy Y_Less ziggi | ||
| OnPlayerSpawn | San Andreas deducts $100 from players. | Reset the player's money to what it was before they died. | Y_Less | ||
| GetGravity | "GetGravity" isn't defined by default. | Define it. | Whitetiger | Link | |
| gpci | "gpci" isn't defined by default. | Define it. | simonepri | Link | |
| Natives | Several natives are included by default, this enables or disables them all. Therefore this is an umbrella fix for several fixes. | Define them. | Y_Less | ||
| OnPlayerConnect | This function isn't called for players when a filterscript starts. | Call it for all connected players. | Y_Less | ||
| OnPlayerDisconnect | This function isn't called for players when a filterscript ends. | Call it for all connected players. | Y_Less | ||
| GameText | Several styles do not display for the time specified. | Recreate the styles in Text Draws and use those instead. | Y_Less | ||
| GameTextStyles | San Andreas has fixed styles for area and vehicle names, but they are not included in the GameText styles list. | Add them. | Y_Less | Disabled By Default | |
| HideGameText | There is no "HideGameTextForXYZ" function. | Show a single space for a game text. | Y_Less | ||
| ClearPlayerWorldBounds | There is no "ClearPlayerWorldBounds" function. | Put the world bounds back to the default. | Y_Less | ||
| GetPlayerWorldBounds | There is no "GetPlayerWorldBounds" function. | Store them and retrieve them. | Y_Less | ||
| WEAPONS | Some weapons are not defined by default. | Define it. | ziggi | ||
| BODYPARTS | The bodyparts to be used in OnPlayer(Take/Give)Damage are not defined by default | Define it. | Whitetiger | ||
| CAMERAMODES | The camera modes for GetPlayerCameraMode are not defined by default. | Define it. | Whitetiger | Link | |
| SetPlayerCamera | Using the camera functions directly after enabling spectator mode doesn't work. | Defer them. | Emmet_ | ||
| SetPlayerTime | Using this function under "OnPlayerConnect" doesn't work. | Defer it. | Emmet_ | ||
| OnPlayerRequestClass | Random blunts and bottles sometimes appear in class selection. | Call "RemoveBuildingForPlayer". | Y_Less | ||
| SetPlayerColor | If used under OnPlayerConnect, the affecting player will not see the color in the TAB menu. | Defer it. | Emmet_ | [Link](https: |
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