Установка через sampctl
sampctl package install ScavengeSurvive/language
Выполните в папке проекта. sampctl скачает пакет и его зависимости.
Зависит от 5 пакетов
- sampctl/samp-stdlibнет в этом каталоге
- Southclaws/samp-logger★ 20
- pawn-lang/YSI-Includes★ 226
- BigETI/pawn-map★ 23
- Southclaws/pawn-fsutil★ 7
Используется в 4 пакетах
README.md
language.inc
Provides a simple API for multi-language systems.
Currently undergoing refactoring after being extracted from the SS core codebase. Not prod-ready.
Installation
Simply install to your project:
sampctl package install ScavengeSurvive/language
Include in your code and begin using the library:
#include <language>
Usage
This package works by loading simple INI files. One file exists for each language in scriptfiles/languages/ and there is no file extension. So you may have scriptfiles/languages/English and scriptfiles/languages/Espanol (Pawn has issues with special characters in filenames unfortunately).
These files should have the same keys, see the scriptfiles/languages directory in the repo for an example.
Loading Languages
To load a language from a file, use InitLanguageFromFile with just the language name as the parameter, not the full file path. For example InitLanguageFromFile("English"); loads the scriptfiles/languages/English file.
You could also combine this with the fsutil plugin and iterate through the languages directory:
new
Directory:dir = OpenDir("scriptfiles/languages"),
entry[256],
ENTRY_TYPE:type;
while(DirNext(dir, type, entry)) {
if(type == E_REGULAR) {
InitLanguageFromFile(entry);
}
}
CloseDir(dir);
Using Language Strings
Now you've loaded languages, you can use strings from each language with the GetLanguageString(languageid, key[], bool:encode = false) function. The first parameter is the language ID, which you can obtain via name with GetLanguageID.
For example:
SendClientMessage(playerid, -1, GetLanguageString(GetLanguageID("English"), "WELCOME"));
Would send the string from English keyed by WELCOME.
Per-Player Language
You can store a language ID for each player with SetPlayerLanguage and retrieve it with GetPlayerLanguage. For example, your server could display a list of languages in a dialog with GetLanguageList and when the player selects a language, call SetPlayerLanguage with their selection and then in future you can use GetPlayerLanguage to obtain the language ID that player selected.
There is also a useful macro @L(playerid, key[]) which you can use to quickly get a string for a player using their assigned language ID:
SendClientMessage(playerid, -1, @L(playerid, "WELCOME"));
Testing
To test, simply run the package:
sampctl package run
languagemulti-language-systemspawn-librarypawn-packagesa-mpsa-mp-library
Страница собрана из того, что GitHub публикует о репозитории. samp.directory не хранит этот код. Сообщить о проблеме с этой записью