Библиотека★ 12обновлён февр. 2024 г.Без лицензииPawnsampctl
Открыть на GitHubВ этом репозитории нет файла лицензии. Код открыт для чтения, но само по себе это не даёт права использовать его.
Установка через sampctl
sampctl package install PatrickGTR/actor_robbery
Выполните в папке проекта. sampctl скачает пакет и его зависимости.
Зависит от 1 пакета
- sampctl/samp-stdlibнет в этом каталоге
README.md
actor_robbery
Table of Contents
Introduction
Inspired by GTA V store robbery. actor_robbery.inc imitates it! You basically aim at the actor and the actor will play 3 animation sequence, the actor will either give you the money or you will leave empty handed.
Installation
Simply install to your project:
sampctl package install Patrick/actor_robbery
Include in your code and begin using the library:
#include <actor_robbery>
Testing
To test, simply run the package:
sampctl package run
Usage
Functions
Function:
CreateActorRobbery
Info:
Creates the robbery actor according to the position set.
Param:
* skinid -> Skin ID of the robbery actor
* Float:x -> Coordinate X of the robbery actor
* Float:y -> Coordinate X of the robbery actor
* Float:z -> Coordinate X of the robbery actor
* Float:ang -> Facing angle of the robbery actor
* actor_vwid -> virtualid of the robbery actor
* r_moneymin -> Minimum money to be robbed from the robbery actor
* r_moneymax -> Maximum money to be robbed from the robbery actor
Function:
GetActorRobberyData
Info:
Retrieves the actor data
Param:
* actorid -> ID of robbery actor you want to retrieve data from.
* &skinid -> Skin ID of the robbery actor
* &Float:x -> Coordinate X of the robbery actor
* &Float:y -> Coordinate X of the robbery actor
* &Float:z -> Coordinate X of the robbery actor
* &Float:ang -> Facing angle of the robbery actor
* &actor_vwid -> virtualid of the robbery actor
* &r_moneymin -> Minimum money to be robbed from the robbery actor
* &r_moneymax -> Maximum money to be robbed from the robbery actor
Function:
GetActorFreeID
Info:
Retrieves the unused ID of an actor.
Param:
None
Callbacks
//OnPlayerRequestRobbery is called when the player aims at an actor. You can disallow a player from robbing by returning 0.
forward OnPlayerRequestRobbery(playerid, actorid);
//OnPlayerStartRobbery is called when the player aims at an actor after OnPlayerRequestRobbery allows the player to rob.
forward OnPlayerStartRobbery(playerid, actorid, robbed_recently);
//OnPlayerFinishRobbery is called when the 3 animation sequence has been played.
forward OnPlayerFinishRobbery(playerid, actorid, robbedmoney, type);
Animation Sequence
- SHP_Rob_HandsUp
- SHP_Rob_GiveCash
- DUCK_cower
actor-robberyactorsanimation-sequencesa-mp-developmentsa-mp-library
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