mateus-bsod/inline-textdraw-click
This include serves to minimize the infernal work of constantly using ALS or HOOK to make textdraws clickable. There is a version "with textdraw-streamer" and a version without (default).
Este repositorio no tiene archivo de licencia. Se puede leer, pero eso por sí solo no da permiso para reutilizarlo.
README.md
inline-textdraw-click
This include serves to minimize the infernal work of constantly using ALS or HOOK to make textdraws clickable. There is a version "with textdraw-streamer" and a version without (default).
Both versions (with or without textdraw-streamer) function the same way, meaning there are no additional or fewer features; I included two versions only for compatibility reasons.
[!IMPORTANT]
It is crucial to use the YSI library for Include to work.
Functions
TextDrawClick(Text:textid, Func:callback<i>);
PlayerTextDrawClick(PlayerText:textid, Func:callback<i>);
Example:
new Text: Text_GClicks[1];
new PlayerText: Text_playerClicks[MAX_PLAYERS][1];
// global textdraw click
public OnGameModeInit()
{
Text_GClicks[0] = TextDrawCreate(210.000, 170.000, "CLICK1");
TextDrawLetterSize(Text_GClicks[0], 0.300, 1.500);
TextDrawTextSize(Text_GClicks[0], 9.000, 67.000);
TextDrawAlignment(Text_GClicks[0], 2);
TextDrawColor(Text_GClicks[0], -1);
TextDrawUseBox(Text_GClicks[0], 1);
TextDrawBoxColor(Text_GClicks[0], 150);
TextDrawSetShadow(Text_GClicks[0], 1);
TextDrawSetOutline(Text_GClicks[0], 1);
TextDrawBackgroundColor(Text_GClicks[0], 150);
TextDrawFont(Text_GClicks[0], 1);
TextDrawSetProportional(Text_GClicks[0], 1);
TextDrawSetSelectable(Text_GClicks[0], 1);
inline Click1(pid)
{
SendClientMessage(pid, -1, "click 1");
}
TextDrawClick(Text_GClicks[0], using inline Click1);
return 1;
}
// player textdraw click
public OnPlayerConnect(playerid)
{
Text_playerClicks[playerid][0] = CreatePlayerTextDraw(playerid, 431.000, 169.000, "PLAYER CLICK 1");
PlayerTextDrawLetterSize(playerid, Text_playerClicks[playerid][0], 0.250, 1.500);
PlayerTextDrawTextSize(playerid, Text_playerClicks[playerid][0], 9.000, 67.000);
PlayerTextDrawAlignment(playerid, Text_playerClicks[playerid][0], 2);
PlayerTextDrawColor(playerid, Text_playerClicks[playerid][0], -1);
PlayerTextDrawUseBox(playerid, Text_playerClicks[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, Text_playerClicks[playerid][0], -12254977);
PlayerTextDrawSetShadow(playerid, Text_playerClicks[playerid][0], 1);
PlayerTextDrawSetOutline(playerid, Text_playerClicks[playerid][0], 1);
PlayerTextDrawBackgroundColor(playerid, Text_playerClicks[playerid][0], 150);
PlayerTextDrawFont(playerid, Text_playerClicks[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, Text_playerClicks[playerid][0], 1);
PlayerTextDrawSetSelectable(playerid, Text_playerClicks[playerid][0], 1);
inline PClick1(pid)
{
SendClientMessage(pid, -1, "player click 1");
}
PlayerTextDrawClick(Text_playerClicks[playerid][0], using inline PClick1);
return 1;
}
Example 2
new PlayerText: Text_playerClicks[MAX_PLAYERS][1];
public OnPlayerConnect(playerid)
{
Text_playerClicks[playerid][0] = CreatePlayerTextDraw(playerid, 431.000, 169.000, "PLAYER CLICK 1");
PlayerTextDrawLetterSize(playerid, Text_playerClicks[playerid][0], 0.250, 1.500);
PlayerTextDrawTextSize(playerid, Text_playerClicks[playerid][0], 9.000, 67.000);
PlayerTextDrawAlignment(playerid, Text_playerClicks[playerid][0], 2);
PlayerTextDrawColor(playerid, Text_playerClicks[playerid][0], -1);
PlayerTextDrawUseBox(playerid, Text_playerClicks[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, Text_playerClicks[playerid][0], -12254977);
PlayerTextDrawSetShadow(playerid, Text_playerClicks[playerid][0], 1);
PlayerTextDrawSetOutline(playerid, Text_playerClicks[playerid][0], 1);
PlayerTextDrawBackgroundColor(playerid, Text_playerClicks[playerid][0], 150);
PlayerTextDrawFont(playerid, Text_playerClicks[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, Text_playerClicks[playerid][0], 1);
PlayerTextDrawSetSelectable(playerid, Text_playerClicks[playerid][0], 1);
return 1;
}
CMD:aparecer(playerid)
{
inline PClick1(pid)
{
SendClientMessage(pid, -1, "player click 1");
}
PlayerTextDrawClick(Text_playerClicks[playerid][0], using inline PClick1);
return 1;
}
inlineinline-sampsa-mpsamptextdrawtextdraw-streamer
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