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kolor4do/dialog-draw

Dialogs using textdraws whose coordinates were extremely well calculated and centered.

Librería★ 1actualizado ene 2022Sin licenciaPawnsampctl
Abrir en GitHub

Este repositorio no tiene archivo de licencia. Se puede leer, pero eso por sí solo no da permiso para reutilizarlo.

Instalar con sampctl

sampctl package install kolor4do/dialog-draw

Ejecútalo en la carpeta de tu proyecto. sampctl descarga el paquete y sus dependencias.

README.md

dialog-draw

Dialogs using textdraws whose coordinates were extremely well calculated and centered.

Functions

AddDialogDrawItem(playerid, const item[], color = -1);
ShowDialogDraw(playerid, dialogid, title[]);
SetDialogDrawPage(playerid, page);
HideDialogDraw(playerid, cancelselect = true);

Callback

public OnDialogDrawResponse(playerid, ddialogid, response, listitem)

Optional definitions

#define  DD_MAX_PAGES                 17
#define  DD_MAX_ITEMS_PER_PAGE        6
#define  DD_TEXT_COLOR                -1446714113
#define  DD_BOX_COLOR                 255
#define  DD_ITEM_BOX_COLOR            0x333333FF
#define  DD_SELECT_COLOR              0xFFFF00FF

Example of use

#include <dialog-draw>

#define DIALOG_WEAPONS 3

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/weapon", true))
    {
        AddDialogDrawItem(playerid, "Golf Club");
        AddDialogDrawItem(playerid, "Grenade");
        AddDialogDrawItem(playerid, "9mm");
        AddDialogDrawItem(playerid, "Desert Eagle");
        AddDialogDrawItem(playerid, "Sawnoff Shotgun");
        AddDialogDrawItem(playerid, "Tec-9");
        AddDialogDrawItem(playerid, "Sniper Rifle");
        ShowDialogDraw(playerid, DIALOG_WEAPONS, "Select a weapon");
        return 1;
    }
    return 0;
}

public OnDialogDrawResponse(playerid, dialogid, response, listitem)
{
    if(dialogid == DIALOG_WEAPONS)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0: GivePlayerWeapon(playerid, WEAPON_GOLFCLUB, 99999);
                case 1: GivePlayerWeapon(playerid, WEAPON_GRENADE, 99999);
                case 2: GivePlayerWeapon(playerid, WEAPON_COLT45, 99999);
                case 3: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 99999);
                case 4: GivePlayerWeapon(playerid, WEAPON_SAWEDOFF, 99999);
                case 5: GivePlayerWeapon(playerid, WEAPON_TEC9, 99999);
                case 6: GivePlayerWeapon(playerid, WEAPON_SNIPER, 99999);
            }
        }
    }
}

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kolor4do/dialog-draw: Librería de SA-MP | samp.directory