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RogueDrifter/Tech_Lights

Advanced lights control.

Librería★ 4actualizado dic 2019Apache-2.0Pawnsampctl
Abrir en GitHub

Instalar con sampctl

sampctl package install RogueDrifter/Tech_Lights

Ejecútalo en la carpeta de tu proyecto. sampctl descarga el paquete y sus dependencias.

Depende de 1 paquete

README.md

Tech_Lights

This is an include that allows you to manipulate lights better, simply put this creates lights that only light up when someone is near them within a range you can control. UPDATED: June 16th - 2019 Installation: You simply include it in the script you want to use the lights in and use the functions as simple as that.

Testing: All can be done through the test.pwn folder which already contains the include and a simple test use of the functions.

Version: 3.0

Installation

sampctl package install RogueDrifter/Tech_Lights
#include <Tech_Lights>

Usage

#define MAX_RTLIGHTS (NUMBER)

//Use this for types:
#define LIGHT_TYPE_WHITE 0
#define LIGHT_TYPE_RED 1
#define LIGHT_TYPE_BLUE 2

So yeah make sure your LightID is never below 0 or above the MAX_RTLIGHTS The second one (LightType) there are currently 3 types and the 4th one will be released soon, the current three ones (ranging from 0 to 2 as in 0,1,2) are white lights, red lights and blue lights in this respective order.

LightType:
0- Normal white lights
1- Colored lights red
2- Colored lights blue

Almost all of the functions are self explanatory so the last thing here is:

#define RTL_MAX_PLAYER_RANGE (RANGE)

Which as it says defines the range the player needs to be within the position of the light in order to 'trigger' as in lighten it up. Quick example (included in test.pwn):

// generated by "sampctl package generate"

#include "Tech_Lights.inc"

main() {
	CreateLights (0, 0, 0.0, 0.0, 10.0, 0.0, 0.0, 0.0);
}

Testing

sampctl package run

Contains:

Functions:

CreateLights (LightType, LightID, Float:PosX, Float:PosY, Float:PosZ, Float:PosRX, Float:PosRY, Float:PosRZ, Float:DrawDistance = RTL_MAX_PLAYER_RANGE);

DestroyLights (LightID, LightType);

DestroyAllLights (LightType);

HideLights (LightID, LightType);

ShowLights (LightID, LightType);

BlinkLights (LightID, LightType, Toggle);

KeepLightsOn (LightID, LightType, Toggle);

KeepAllLightsOn (LightType, Toggle);

IsLightKeptOn (LightID, LightType);

IsLightValid (LightID, LightType);

IsLightBlinking (LightID, LightType);

IsLightOn (LightID, LightType);

IsPlayerTriggeringLight (playerid, LightID, LightType);

ToggleLightForPlayer (playerid, LightID, LightType, Toggle);

PointLights(LightID, LightType, Direction);

ShowAllLights (LightType);

HideAllLights (LightType);

BlinkToDestroyLights (LightID, LightType);  

GetLightObjectID(LightID, LightType);

DanceLights(LightID, LightType, bool:toggle);  

MoveLights (LightID, LightType, Float:ToX, Float:ToY, Float:ToZ, Float:ToRX, Float:ToRY, Float:ToRZ);

Callbacks:

OnPlayerTriggerLight(playerid, LightID, LightType);

OnLightGoOff(LightID, LightType);

How to update:

sampctl package ensure

Example usage:

Lights_Event: https://github.com/RogueDrifter/Lights_Event

Non sampctl users:

Go get sampctl! But for now: 1- Download the repository from the github link. 2- Take the .inc file and put it in your pawno/include. 3- Open the script you want to use the lights in and use #include <Tech_Lights> 4- Use the functions provided above as you like.

gtagta-sasa-mpsamptech-lights

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