Librería★ 1actualizado jun 2021Sin licenciaPawnsampctl
Abrir en GitHubEste repositorio no tiene archivo de licencia. Se puede leer, pero eso por sí solo no da permiso para reutilizarlo.
Instalar con sampctl
sampctl package install Revelts/samp-wellness
Ejecútalo en la carpeta de tu proyecto. sampctl descarga el paquete y sus dependencias.
Depende de 1 paquete
- sampctl/samp-stdlibno está en este directorio
README.md
samp-wellness
Installation
Simply install to your project:
sampctl package install Revelt/samp-wellness
Include in your code and begin using the library:
#include <samp-wellness>
Usage
- Update your server hunger reduce amount for every player
SetHungerReduceAmount(Float:amount)
- Update your server hunger reduce amount for every player
SetEnergyReduceAmount(Float:amount)
Functions
- This is to set player's hunger Float:amount = The amount you want in float data! count : true / false True = it will count from the total amount False = it will set totally the wellness
SetPlayerHunger(playerid, Float:amount, count);
- This is to set player's energy Float:amount = The amount you want in float data! count : true / false True = it will count from the total amount False = it will set totally the wellness
SetPlayerEnergy(playerid, Float:amount, count);
- This is for get player's hunger in float amount!
GetPlayerHunger(playerid) To get the amount of player hunger in Float
- This is for get player's energy in float amount!
GetPlayerEnergy(playerid) To get the amount of player energy in Float
- This is for set player's hunger when they will become hungry!
SetPlayerHungryTrigger(playerid, Float:amount)
- This is for set player's hunger when they will become hungry!
SetPlayerThirstyTrigger(playerid, Float:amount)
- This is to get global hunger reduce amount!
GetHungerReduceAmount() to get the amount of hunger reduce / second
- This is to get global energy reduce amount!
GetEnergyReduceAmount() to get the amount of energy reduce / second
- This is to check if player's hunger or not!
IsPlayerHungry(playerid)
- This is to check if player's thirsty or not!
IsPlayerThirsty(playerid)
Callback
- when player update their wellness, reminder this callback always called every 1 second!
OnPlayerUpdateWellness(playerid) to check when the player update their wellness! you can do everything you want here
Testing
To test, simply run the package:
sampctl package run
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