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openmultiplayer/open.mp
Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP
Herramienta★ 656actualizado hace 13 horasMPL-2.0C++
Abrir en GitHubREADME.md
open.mp
Structure
| Path | Content |
|---|---|
SDK/include | Core SDK headers (stable between versions) |
SDK/include/Server/Components/*/ | Components/plug-in SDK headers (stable between versions) |
Shared/NetCode/ | Netcode headers (RPC and packet read/write structures, NOT stable between versions) |
Shared/Network/ | Network utility headers (NOT stable between versions) |
lib/ | Various submodules and third-party libraries |
Server/Source/ | Core server implementation (NOT stable between versions, do NOT use headers outside the Source folder) |
Server/Components/*/ | Components/plug-in implementation (NOT stable between versions, do NOT use headers outside the component's folder) |
Concepts
| Name | Description |
|---|---|
| Entity | Something that can appear in the 3D world of the game |
| Pool | Container of something with limited amount of IDs |
| Component | Something that's conceptually different enough it can be separated into its own module |
| Extensible | Something to which extensions can be added to preserve ABI compatibility |
| Extension | Something which adds additional functionality to an extensible and preserves ABI compatibility |
Building
See BUILD.md for source checkout, prerequisites, and build instructions for Windows, Linux, and macOS.
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