← ID’ler ve başvuru
SA-MP animasyonları
Oyundaki tüm animasyonlar: 134 kütüphanede 1.871 tane. Birini seç, istediğin skinde 3D oynadığını gör ve onu oynatan ApplyAnimation satırını kopyala.
PEDJetpack_Idle
- Süre
- 0.03 sn
Hız
ApplyAnimation(playerid, "PED", "Jetpack_Idle", 4.1, false, false, false, false, 0);
- abseil0.03 sn
- ARRESTgun0.67 sn
- ATM12.17 sn
- BIKE_elbowL0.97 sn
- BIKE_elbowR0.97 sn
- BIKE_fall_off1.07 sn
- BIKE_fallR1.63 sn
- BIKE_pickupL1.07 sn
- BIKE_pickupR1.07 sn
- BIKE_pullupL1.00 sn
- BIKE_pullupR1.00 sn
- bomber0.60 sn
- CAR_align_LHS0.13 sn
- CAR_align_RHS0.13 sn
- CAR_alignHI_LHS0.73 sn
- CAR_alignHI_RHS0.73 sn
- CAR_close_LHS0.73 sn
- CAR_close_RHS0.73 sn
- CAR_closedoor_LHS0.60 sn
- CAR_closedoor_RHS0.40 sn
- CAR_closedoorL_LHS0.60 sn
- CAR_closedoorL_RHS0.40 sn
- CAR_crawloutRHS2.17 sn
- CAR_dead_LHS0.03 sn
- CAR_dead_RHS0.03 sn
- CAR_doorlocked_LHS1.33 sn
- CAR_doorlocked_RHS1.27 sn
- CAR_fallout_LHS0.57 sn
- CAR_fallout_RHS0.57 sn
- CAR_getin_LHS1.00 sn
- CAR_getin_RHS1.00 sn
- CAR_getinL_LHS1.00 sn
- CAR_getinL_RHS1.00 sn
- CAR_getout_LHS1.13 sn
- CAR_getout_RHS0.80 sn
- CAR_getoutL_LHS0.93 sn
- CAR_getoutL_RHS1.00 sn
- car_hookertalk4.30 sn
- CAR_jackedLHS2.90 sn
- CAR_jackedRHS3.43 sn
- CAR_jumpin_LHS1.00 sn
- CAR_LB0.23 sn
- CAR_LB_pro0.10 sn
- CAR_LB_weak0.23 sn
- CAR_LjackedLHS3.57 sn
- CAR_LjackedRHS3.47 sn
- CAR_Lshuffle_RHS0.40 sn
- CAR_Lsit0.03 sn
- CAR_open_LHS1.10 sn
- CAR_open_RHS1.10 sn
- CAR_pullout_LHS2.30 sn
- CAR_pullout_RHS2.80 sn
- CAR_pulloutL_LHS2.93 sn
- CAR_pulloutL_RHS2.93 sn
- CAR_Qjacked3.30 sn
- CAR_rolldoor0.60 sn
- CAR_rolldoorLO0.60 sn
- CAR_rollout_LHS1.63 sn
- CAR_rollout_RHS1.27 sn
- CAR_shuffle_RHS0.40 sn
- CAR_sit0.03 sn
- CAR_sit_pro0.03 sn
- CAR_sit_weak0.03 sn
- CAR_sitp0.03 sn
- CAR_sitpLO0.03 sn
- CAR_tune_radio0.63 sn
- CLIMB_idle0.80 sn
- CLIMB_jump0.57 sn
- CLIMB_jump_B0.97 sn
- CLIMB_jump2fall0.03 sn
- CLIMB_Pull0.87 sn
- CLIMB_Stand0.80 sn
- CLIMB_Stand_finish0.20 sn
- cower0.80 sn
- Crouch_Roll_L0.93 sn
- Crouch_Roll_R0.93 sn
- DAM_armL_frmBK0.83 sn
- DAM_armL_frmFT0.83 sn
- DAM_armL_frmLT0.67 sn
- DAM_armR_frmBK0.83 sn
- DAM_armR_frmFT0.50 sn
- DAM_armR_frmRT0.27 sn
- DAM_LegL_frmBK0.83 sn
- DAM_LegL_frmFT0.83 sn
- DAM_LegL_frmLT0.83 sn
- DAM_LegR_frmBK0.83 sn
- DAM_LegR_frmFT0.83 sn
- DAM_LegR_frmRT0.83 sn
- DAM_stomach_frmBK0.83 sn
- DAM_stomach_frmFT0.83 sn
- DAM_stomach_frmLT0.83 sn
- DAM_stomach_frmRT0.83 sn
- DOOR_LHinge_O1.07 sn
- DOOR_RHinge_O1.07 sn
- DRIVE_BOAT0.03 sn
- DRIVE_BOAT_back0.10 sn
- DRIVE_BOAT_L0.10 sn
- DRIVE_BOAT_R0.10 sn
- Drive_L0.13 sn
- Drive_L_pro0.13 sn
- Drive_L_pro_slow0.13 sn
- Drive_L_slow0.13 sn
- Drive_L_weak0.13 sn
- Drive_L_weak_slow0.13 sn
- Drive_LO_l0.13 sn
- Drive_LO_R0.13 sn
- Drive_R0.13 sn
- Drive_R_pro0.13 sn
- Drive_R_pro_slow0.13 sn
- Drive_R_slow0.13 sn
- Drive_R_weak0.13 sn
- Drive_R_weak_slow0.13 sn
- Drive_truck0.03 sn
- DRIVE_truck_back0.10 sn
- DRIVE_truck_L0.13 sn
- DRIVE_truck_R0.13 sn
- Driveby_L0.20 sn
- Driveby_R0.20 sn
- DrivebyL_L0.20 sn
- DrivebyL_R0.20 sn
- Drown2.50 sn
- DUCK_cower0.80 sn
- endchat_012.00 sn
- endchat_022.00 sn
- endchat_032.33 sn
- EV_dive2.33 sn
- EV_step1.07 sn
- facanger0.13 sn
- facgum1.03 sn
- facsurp0.13 sn
- facsurpm0.13 sn
- factalk2.33 sn
- facurios0.13 sn
- FALL_back0.73 sn
- FALL_collapse1.00 sn
- FALL_fall0.73 sn
- FALL_front0.73 sn
- FALL_glide0.80 sn
- FALL_land0.47 sn
- FALL_skyDive1.33 sn
- Fight2Idle0.33 sn
- FightA_10.43 sn
- FightA_20.77 sn
- FightA_30.87 sn
- FightA_block0.47 sn
- FightA_G0.93 sn
- FightA_M0.40 sn
- FIGHTIDLE1.30 sn
- FightSh_BWD0.67 sn
- FightSh_FWD0.67 sn
- FightSh_Left0.67 sn
- FightSh_Right0.67 sn
- FightShB0.47 sn
- FightShF0.53 sn
- flee_lkaround_012.00 sn
- FLOOR_hit0.37 sn
- FLOOR_hit_f0.40 sn
- fucku1.33 sn
- gang_gunstand0.03 sn
- gas_cwr1.00 sn
- getup1.37 sn
- getup_front1.37 sn
- gum_eat5.33 sn
- Gun_2_IDLE0.27 sn
- GUN_BUTT0.43 sn
- GUN_BUTT_crouch0.43 sn
- Gun_stand0.03 sn
- GunCrouchBwd1.00 sn
- GunCrouchFwd0.73 sn
- GunMove_BWD1.03 sn
- GunMove_FWD1.00 sn
- GunMove_L1.00 sn
- GunMove_R1.00 sn
- handscower1.93 sn
- handsup0.60 sn
- HIT_back0.50 sn
- HIT_behind0.67 sn
- HIT_front0.60 sn
- HIT_GUN_BUTT0.50 sn
- HIT_L0.70 sn
- HIT_R0.60 sn
- HIT_walk0.33 sn
- HIT_wall0.70 sn
- HitA_10.30 sn
- HitA_20.53 sn
- HitA_30.57 sn
- IDLE_armed1.47 sn
- IDLE_chat6.67 sn
- IDLE_csaw1.53 sn
- Idle_Gang11.67 sn
- IDLE_HBHB2.67 sn
- IDLE_ROCKET1.57 sn
- IDLE_stance1.50 sn
- IDLE_taxi0.87 sn
- IDLE_tired1.00 sn
- Idlestance_fat1.67 sn
- idlestance_old2.00 sn
- Jetpack_Idle0.03 sn
- JOG_femaleA0.77 sn
- JOG_maleA0.77 sn
- JUMP_glide0.50 sn
- JUMP_land0.23 sn
- JUMP_launch0.20 sn
- JUMP_launch_R0.20 sn
- KART_drive0.03 sn
- KART_L0.13 sn
- KART_LB0.03 sn
- KART_R0.13 sn
- KD_left0.90 sn
- KD_right0.90 sn
- KO_shot_face2.10 sn
- KO_shot_front0.57 sn
- KO_shot_stom3.17 sn
- KO_skid_back0.97 sn
- KO_skid_front1.13 sn
- KO_spin_L0.87 sn
- KO_spin_R0.93 sn
- pass_Smoke_in_car1.73 sn
- phone_in2.33 sn
- phone_out2.00 sn
- phone_talk2.00 sn
- Player_Sneak1.33 sn
- Player_Sneak_walkstart0.30 sn
- roadcross2.00 sn
- roadcross_female4.00 sn
- roadcross_gang2.00 sn
- roadcross_old4.00 sn
- run_1armed0.77 sn
- run_armed0.70 sn
- run_civi0.73 sn
- run_csaw0.70 sn
- run_fat0.80 sn
- run_fatold0.80 sn
- run_gang10.83 sn
- run_left0.67 sn
- run_old0.80 sn
- run_player0.73 sn
- run_right0.67 sn
- run_rocket0.77 sn
- Run_stop0.87 sn
- Run_stopR0.80 sn
- Run_Wuzi0.77 sn
- SEAT_down1.50 sn
- SEAT_idle2.00 sn
- SEAT_up1.17 sn
- SHOT_leftP0.30 sn
- SHOT_partial0.37 sn
- SHOT_partial_B0.33 sn
- SHOT_rightP0.33 sn
- Shove_Partial0.53 sn
- Smoke_in_car1.73 sn
- sprint_civi0.53 sn
- sprint_panic0.60 sn
- Sprint_Wuzi0.67 sn
- swat_run0.67 sn
- Swim_Tread1.30 sn
- Tap_hand0.03 sn
- Tap_handP0.03 sn
- turn_1800.63 sn
- Turn_L0.80 sn
- Turn_R0.80 sn
- WALK_armed1.07 sn
- WALK_civi1.13 sn
- WALK_csaw1.07 sn
- Walk_DoorPartial0.80 sn
- WALK_drunk3.93 sn
- WALK_fat1.33 sn
- WALK_fatold1.17 sn
- WALK_gang11.40 sn
- WALK_gang21.40 sn
- WALK_old1.40 sn
- WALK_player1.20 sn
- WALK_rocket1.07 sn
- WALK_shuffle1.20 sn
- WALK_start0.27 sn
- WALK_start_armed0.20 sn
- WALK_start_csaw0.20 sn
- WALK_start_rocket0.20 sn
- Walk_Wuzi1.17 sn
- WEAPON_crouch0.80 sn
- woman_idlestance5.33 sn
- woman_run0.77 sn
- WOMAN_runbusy0.67 sn
- WOMAN_runfatold1.20 sn
- woman_runpanic0.60 sn
- WOMAN_runsexy0.70 sn
- WOMAN_walkbusy1.00 sn
- WOMAN_walkfatold1.20 sn
- WOMAN_walknorm1.13 sn
- WOMAN_walkold1.20 sn
- WOMAN_walkpro1.33 sn
- WOMAN_walksexy1.17 sn
- WOMAN_walkshop0.97 sn
- XPRESSscratch3.97 sn
Bunları bir betikte kullanmak
ApplyAnimation(playerid, library, name, 4.1, loop, lockx, locky, freeze, time) bir oyuncuda animasyon oynatır ve yakındaki herkes görür. Kütüphane ve ad büyük ya da küçük harfle yazılsa da bulunur; 4.1 neredeyse her scriptin verdiği sayıdır. ClearAnimations(playerid) durdurur.
Bir aktör (CreateActor ile yapılan) ApplyActorAnimation ile oynatır; aynı parametreleri alır, yalnızca forcesync yoktur. Kütüphanesi aktör için değil, onu görecek her oyuncu için yüklenir.
Adlar ve süreler oyunun kendi animasyon dosyalarından okunur. Animasyonlar Rockstar Games’e aittir ve başvuru için gösterilir.